I just dumped my Wii's flash memory

Discuss emulation of the Nintendo Entertainment System and Famicom.

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Dwedit
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I just dumped my Wii's flash memory

Post by Dwedit » Sat Sep 27, 2008 9:30 pm

Virtual Console games have INES headers.
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tokumaru
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Post by tokumaru » Sat Sep 27, 2008 10:19 pm

Seriously?

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BMF54123
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Post by BMF54123 » Sat Sep 27, 2008 10:20 pm

Seen it before, usually in game compilations. You suppose in this case it's actually used by their emulator, since it's not limited to mapperless games anymore?

Some companies don't even bother to check the validity of the ROMs they download. The developers of Taito Legends 2 (PS2) used an old MAME ROM set for Bust-A-Move Again...which mistakenly contained Puzzle Bobble 2's sound ROMs. Oops!

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Dwedit
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Post by Dwedit » Sat Sep 27, 2008 10:28 pm

Image
from Tecmo Bowl

Tecmo Bowl is extensively hacked to remove any traces of player names, and prevent the title screen from advancing to the scrolling portion where the players' names are listed.
For some other strange reason, they changed the copyright date to 1990, despite the original claiming 1988 and 1989 in various places in the rom.
Buried in the Wii rom is still the copyright notice for the NFL players association, for some reason.
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Re: I just dumped my Wii's flash memory

Post by Nessie » Sat Sep 27, 2008 10:42 pm

Dwedit wrote:Virtual Console games have INES headers.
lol, good find! iNES headers on the Wii are incredibly ironic given Nintendo's official stance on emulation:
http://www.nintendo.com/corp/legal.jsp#emergence

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Laserbeak43
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Post by Laserbeak43 » Sun Sep 28, 2008 12:00 am

yeah, all a big joke. That policy i mean, lol. Don't mean to get OT, but they've been taking advantage of Nintendo fans lately, IMO. Why not let the NESdevs do their work for them as well? :lol:
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Re: I just dumped my Wii's flash memory

Post by Bregalad » Sun Sep 28, 2008 1:45 am

Dwedit wrote:Virtual Console games have INES headers.
OH MY GOD ! This is the best joke since they cpied pockedNES to make their GBA "NES" games.
Nintendo are terribly hypocritical ! (does that word even exists ? according to google it do.) They fight against emulation scene and I wouldn't be surprised if themselves used code from open source emulators and downloaded their commercial games from the internet to made the virtual console.

So basically they fight the emulation scene because it make them lost millions of $$ but they use them to make millions of $$ as well. I guess that's at least a compensation.
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Dwedit
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Post by Dwedit » Sun Sep 28, 2008 2:00 am

Hudson, Atlus, Jaleco, and WayForward used PocketNES, not Nintendo. Nintendo used their own emulator.
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Laserbeak43
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Post by Laserbeak43 » Sun Sep 28, 2008 7:23 am

wait!!! so what kinda liscense was there around the iNES format??? who gets to sue Nintendo!!?? :P :lol:

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Post by tepples » Sun Sep 28, 2008 8:33 am

Laserbeak43 wrote:wait!!! so what kinda liscense was there around the iNES format???
How about "facts are not copyrightable" and "interoperability can outweigh copyright" and "Sega v. Accolade"?

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Laserbeak43
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Post by Laserbeak43 » Sun Sep 28, 2008 8:37 am

facts?
was just asking.
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Post by blargg » Sun Sep 28, 2008 11:51 am

I guess it's official then:

Image

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Post by Bregalad » Sun Sep 28, 2008 12:34 pm

Maybe I ask too much but what happens when you paste iNES header and the following 256kb a new file, name it tecmobowl.nes and run it into an emulator ?
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Laserbeak43
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Post by Laserbeak43 » Sun Sep 28, 2008 1:08 pm

blargg wrote:I guess it's official then:

Image
LOLOLOOLOL
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Post by BMF54123 » Sun Sep 28, 2008 2:52 pm

Laserbeak43 wrote:wait!!! so what kinda liscense was there around the iNES format??? who gets to sue Nintendo!!?? :P :lol:
I know that was a joke, but seriously...why do so many topics on this board eventually derail into licensing issues/debates? :|

I can think of so many projects that have been hurt (or outright killed) in some way by license incompatibilities--licenses on code that is meant to be shared. It's sick.

(uh oh, my "thread split" senses are tingling)

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