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PostPosted: Thu Oct 22, 2015 5:22 am 
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Joined: Wed Oct 21, 2015 10:28 pm
Posts: 20
Thanks for the reply tokumaru!

Thanks for the info about the mirroring. I already have some of those masks already implemented in other parts of my emulator (ex: Using $E7FF to perform mirroring for CPU addresses in $0000-$1FFF range). Saves a lot of unnecessary writes (I used to have code that writes to all mirrored locations)

I was just stuck with this "mirrored nametable behind the palette" thing. :)


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PostPosted: Wed Jan 13, 2016 3:11 am 
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Joined: Sun Mar 19, 2006 3:06 am
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Location: Gothenburg/Sweden
The link for the PPU-tests blargg_ppu_tests.zip (found in the first entry in this thread) doesn't seem to be working anymore. Anyone got these files?

_________________
http://nes.goondocks.se/


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PostPosted: Wed Jan 13, 2016 5:55 am 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
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Location: Brazil
oRBIT2002 wrote:
The link for the PPU-tests blargg_ppu_tests.zip (found in the first entry in this thread) doesn't seem to be working anymore. Anyone got these files?


Google it. :mrgreen:
http://blargg.8bitalley.com/nes-tests/


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