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Posted: Sun Nov 13, 2011 8:01 pm
by Zepper
FHorse wrote:
Eugene.S wrote:Soft and nice sound. Probably best build.
I've used always tepples solution with one difference: enabling the writing of 4011 after 110 cycles (APU) from last write other than a few frames. I chose 110 after several trials with different values​​. With small values, some games still do pop and with higher values, other games were cut effects of the DMC.
I believe to have found a way to avoid pops without hacks. ;) Works flawlessly, hehehe.

Posted: Mon Nov 14, 2011 8:46 am
by Eugene.S
Can you share some WAV-out of Rocknes?

Posted: Mon Nov 14, 2011 9:39 am
by Zepper

Posted: Mon Nov 14, 2011 3:03 pm
by FHorse
Zepper wrote:I believe to have found a way to avoid pops without hacks. Wink Works flawlessly, hehehe.
Well done Zepper. Can I ask you how did it? Don't worry, I was forced to steal one idea for month and, thanks to tepples, I'm ok for november. :wink:

Posted: Mon Nov 14, 2011 3:57 pm
by Zepper
Timed writes to $4011 register (raw) are ignored if the silence flag is set. The register still accepts the value written, it's just not sent to the dac.

Read here.

UPDATE: looks like Q has tested it in the Visual6502. Unfortunately, it doesn't exist, so take it as a trick while emulating $4011 register/output.

Posted: Wed Nov 16, 2011 9:44 am
by Eugene.S
Excellent. I want to test Rocknes 5.07 :)

Version 0.43

Posted: Sat Dec 17, 2011 7:28 am
by FHorse
Changelog:
0.43
Rewritten from scratch sdl sound and optimized most of the code. All this has led an increase in performance between 20 and 30 percent. Now everything is more responsive and fast even on slower computers.
Added in video settings a "FPS" limiter and a "frame skip" menu to play with in order to find the best configuration for your PC.
Added "Audio menu".
Added fastforward key, when you press Shift on the keyboard, the emu runs at double speed

Posted: Sun Dec 18, 2011 1:10 pm
by miker00lz
good job on this FHorse. i tried a few games in it, and they looked and sounded great.

Posted: Sun Dec 18, 2011 6:34 pm
by FHorse
Many thanks miker00lz :D

Version 0.44

Posted: Mon Dec 19, 2011 4:23 pm
by FHorse
Changelog
0.44 (bugfix release)
I discovered that the fullscreen does not work properly in a multi-heads scenario. Fixed for both Windows and Linux (xinerama and multi-desktop).

Version 0.45

Posted: Sat Dec 31, 2011 11:13 am
by FHorse
Changelog:
0.45
Added the option to choose between mono or stereo (default from now) sound.
OK, I admit, this release is an excuse to wish a happy new year to all you guys!!

Version 0.46

Posted: Thu Jan 05, 2012 5:05 pm
by FHorse
Changelog:
0.46
Added option to enable or disable the Vsync.
Added Hqx (2x, 3x, 4x) video filter.
Added a native version for windows 64bit.

Version 0.47

Posted: Fri Jan 13, 2012 3:33 am
by FHorse
Changelog:
0.47
Added Zapper emulation.
Lots of bug fixes.

Posted: Fri Jan 13, 2012 5:45 am
by tepples
I tried it with Zap Ruder and LJ65, and the music was about a semitone flat. There were a few missed low notes in LJ65's "TEMP" song too. Zapper emulation was good enough to play ZapPing, but it appears to have no way to cover up the photosensor (e.g. Duck Hunt shoot offscreen to select, various games shoot offscreen to reload), and it doesn't appear to turn off the photosensor when I move the mouse out of the window.

Posted: Fri Jan 13, 2012 6:25 am
by FHorse
tepples wrote:I tried it with Zap Ruder and LJ65, and the music was about a semitone flat. There were a few missed low notes in LJ65's "TEMP" song too. Zapper emulation was good enough to play ZapPing, but it appears to have no way to cover up the photosensor (e.g. Duck Hunt shoot offscreen to select, various games shoot offscreen to reload), and it doesn't appear to turn off the photosensor when I move the mouse out of the window.
Many thanks for the reports tepples. I've found Zap Ruder and LJ65, but where can I find ZapPing? When I get home, I will check everything you said.