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puNES Emulator
http://forums.nesdev.com/viewtopic.php?f=3&t=6928
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Author:  EXL [ Tue Mar 31, 2015 9:05 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

Hi Devs! Thanks for the puNES! Timeline feature is very cool!
Can you give me a *.ts-files of puNES? I would like to make a GUI-translation into Russian.
E-mail for communication: exlmotodev (at) gmail (d0t) com

Author:  sengoku [ Wed Apr 01, 2015 4:39 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

Hello. I have problems with the version 0.92 SDL on Linux. This error:
Code:
INFO: path /home/speed/.puNES
INFO: OpenGL 2.0 supported. Glsl enabled.
INFO: OpenGL 3.1 supported.
ALSA lib pcm_hw.c:1693:(_snd_pcm_hw_open) Invalid value for card


The old version 0.90 working perfectly

can you implement an option for commands to specify the device to use?

tnks, for your emulator.
Sorry, my bad english, actually I'm learning.

Author:  FHorse [ Thu Apr 02, 2015 3:40 am ]
Post subject:  Re: puNES Emulator (ex Fnes)

EXL wrote:
Hi Devs! Thanks for the puNES! Timeline feature is very cool!
Can you give me a *.ts-files of puNES? I would like to make a GUI-translation into Russian.
E-mail for communication: exlmotodev (at) gmail (d0t) com
I'll contact you in this days.
sengoku wrote:
Hello. I have problems with the version 0.92 SDL on Linux. This error:
Code:
INFO: path /home/speed/.puNES
INFO: OpenGL 2.0 supported. Glsl enabled.
INFO: OpenGL 3.1 supported.
ALSA lib pcm_hw.c:1693:(_snd_pcm_hw_open) Invalid value for card


The old version 0.90 working perfectly
Already fixed in the new WIP.
sengoku wrote:
can you implement an option for commands to specify the device to use?

tnks, for your emulator.
Sorry, my bad english, actually I'm learning.
I like the idea.
Thx to all for the support.

Author:  xuling93 [ Mon Apr 13, 2015 8:17 am ]
Post subject:  Re: puNES Emulator (ex Fnes)

:mrgreen:

Author:  Samhain [ Tue Apr 14, 2015 1:48 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

Can you implement overclocking and using the clock from the PPU for sound so there is no change in sound when OCing? I know the HiDef NES is going to do this, so it is possible.

Also, is there anyway to implement unlimited sprites to eliminate sprite flicker for the games where DEVs didnt try any hacks to minimize the issue?

Noticed that xBRZ 1.3 was just released. Maybe implement it for a nice performance boost?

Love the emulator by the way! :)

Author:  rainwarrior [ Tue Apr 14, 2015 3:01 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

Rather than simulating overclocking, it's been suggested in the past to just let the user choose to add CPU cycles at a specific scanline that operate with a paused PPU. The user can pick a scanline that isn't part of a timed loop or rendering task, and the program basically just gets extra cycles to spend before the NMI happens, letting you eliminate slowdown. (Or instead of letting the user pick a scanline, maybe just pause on the pre-NMI scanline.)

Author:  tepples [ Tue Apr 14, 2015 4:23 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

rainwarrior wrote:
(Or instead of letting the user pick a scanline, maybe just pause on the pre-NMI scanline.)

If you set this to 50 lines, you end up with what is called "Dendy mode".

Author:  shertz [ Sun Apr 19, 2015 10:00 am ]
Post subject:  Re: puNES Emulator (ex Fnes)

Sorry for the noob question. Whats the difference between SDL and d3d9? Is there a better choice?

Author:  FHorse [ Tue Apr 21, 2015 2:04 am ]
Post subject:  Version 0.93

Changelog:
0.93
- fixed a bug that does not allow to set properly some sound cards in linux version.
- fixed the problem with big RAM on FME-7 (http://forums.nesdev.com/viewtopic.php?f=9&t=12467&p=142799).
- update the xBRZ filter to version 1.3.
- implemented a management window of cheats. You can import files CHT (FCEUX) and XML (Nestopia).
I'm going to develop other tools including a debugger, an editor of RAM, a viewer NameTable and more. Given the lack of funds and time I do not know how long it will take but I'm a stubborn and headstrong. Anyone who wanted to support the project (or even offer a beer :wink:) with a donation, can do so through the "Donate" in the About window.

Author:  Black Zero [ Tue Apr 21, 2015 10:01 am ]
Post subject:  Re: puNES Emulator (ex Fnes)

Domo arigato FHorse-San!

Author:  Samhain [ Tue Apr 21, 2015 12:43 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

Thanks for adding xBRZ 1.3!!! :)

I forgot to ask, but would it be possible to implement a true fullscreen mode for G-Sync users?

I am assuming this would fix games with different refresh rates? (e.g., PAL)

Author:  Samhain [ Tue Apr 21, 2015 8:18 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

So I tested the new version and xBRZ seems to be broken. I am seeing what looks like a black pixelated outline around all the sprites.

Also, regarding my request for true fullscreen for G-Sync, I noticed the new nVIDIA drivers enable G-Sync outside true fullscreen mode now, so this might be a non-issue.

Author:  Sky25es [ Tue Apr 21, 2015 9:15 pm ]
Post subject:  Re: puNES Emulator (ex Fnes)

The translated (Patched) english version of "Lagrange Point" has corrupted graphics in Punes but works flawlessly in Nestopia. :?

Author:  FHorse [ Wed Apr 22, 2015 12:26 am ]
Post subject:  Re: puNES Emulator (ex Fnes)

Samhain wrote:
So I tested the new version and xBRZ seems to be broken. I am seeing what looks like a black pixelated outline around all the sprites.
Fixed in the WIP.
Sky25es wrote:
The translated (Patched) english version of "Lagrange Point" has corrupted graphics in Punes but works flawlessly in Nestopia. :?
I have contacted in PM.

Author:  mangamuscle [ Wed Apr 22, 2015 9:13 am ]
Post subject:  Re: puNES Emulator (ex Fnes)

One weird idea/suggestion, since Gallium is going to support DirectX 9 out of the box ( https://wiki.ixit.cz/d3d9 ), how about supporting it in linux when available?

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