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Version 0.34

Posted: Sun Sep 11, 2011 1:21 am
by FHorse
Changelog:
0.34
Implemented Jaleco mappers (18, 72, 78, 87, 92, 140), VRC1 (75), VRC2 (22 and 23), VRC3 (73) and VRC4 (21, 23, 25).

Version 0.35

Posted: Sun Sep 18, 2011 10:14 am
by FHorse
Changelog:
0.35
Fixed a bug in the APU code that produced a distorted sound in some games.
Implemented mappers 12, 15, 38, 41, Namcot (19), Irem (32, 65), Tengen (64), Sunsoft (67, 68).

Version 0.36

Posted: Fri Sep 23, 2011 12:50 am
by FHorse
Changelog:
0.36
Fixed a bug in delta modulation channel (DMC) codes that now works well.
Implemented mappers 69, 70, 76, 77, 79, 80, 82, 86, 88, 89, 93, 94, 95, 96, 97, 99, 107, 152, 154, 206.

Version 0.37

Posted: Thu Sep 29, 2011 1:13 pm
by FHorse
Changelog:
0.37
Implemented mappers 16, 108, 112, 113, 115, 117, 118, 119, 120, 148, 158, 159, 193.

Version 0.38

Posted: Wed Oct 05, 2011 3:15 am
by FHorse
Changelog:
0.38
Implemented mappers 56, 121, 132, 133, 136, 137, 138, 139, 141, 142, 143, 145, 146, 147, 149, 156, 171, 172, 173, 175, 184, 185, 189, 208.

Posted: Sat Oct 15, 2011 1:04 am
by kfazz
i found a rom that works in fceu but not punes. both original rom and translated version crash the same way.
http://www.braingames.getput.com/forum/ ... D=278&PN=3
http://www.romhacking.net/translations/182/
ken@kitchen:~/Desktop/punes$ fceu ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes

Starting FCE Ultra 0.98.12...
Loading /home/ken/Desktop/Maze of Galious 2,The (English).nes...

PRG ROM: 8 x 16KiB
CHR ROM: 0 x 8KiB
ROM CRC32: 0xdf16890a
ROM MD5: 0x0fbf6c60a3519b8eccf06e8544f20287
Mapper: 2
Mirroring: Vertical

Initializing video...
Initializing with OpenGL(Use "-opengl 0" to disable).
Video Mode: 640 x 448 x 32 bpp
Paletted texture extension not found. Using slower texture format...
Initializing sound...Error opening a sound device.
ken@kitchen:~/Desktop/punes$ ./punes32 ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes
ERROR: File not found : puNES.cfg
Alert: PC = 06FF, CODEOP = 02
(it also crashes fceux)

Version 0.39

Posted: Sun Oct 16, 2011 6:12 am
by FHorse
Changelog:
0.39
Implemented mappers 114, 150, 176, 177, 178, 180, 182, 183, 186, 243.

P.s.
Thx kfazz for reporting the problem with "The Maze of Galious 2". You can try this version and tell me if you still have the problem?

Posted: Thu Oct 20, 2011 6:39 pm
by kfazz
thanks FHorse! it works, but there is a small graphical glitch in the intro that isn't present in fceu. it scrolls some text up from the bottom, and whatever line is in the bottom row also appears at the top of the screen.

Posted: Fri Oct 21, 2011 1:52 am
by FHorse
It's not a graphical glitch. You don't see in FCEU because it doesn't show the first and the last 8 scanlines.

Posted: Thu Nov 03, 2011 12:32 pm
by Eugene.S
Hi, FHorse.
Can you add "DPCM Pop reducer" to puNES APU?
from Fceu doc:
Why do some games make a popping sound (Batman, Ninja Gaiden 3, Castlevania II etc.)?
These games do a very crude drum imitation by causing a large jump in the output level for a short period of time via the register at $4011.
The analog filters on a real Famicom make it sound decent(better). I have not completely emulated these filters
(Xodnizel)
NSFPlay/NSFplug, NotSoFatso also have checkbutton "Enable $4011 register".

listen small test:
http://www.mediafire.com/?aehn106ytzztbg3

Nestopia have built-in pop-reducer by default.

Posted: Thu Nov 03, 2011 5:19 pm
by Zepper
Just notice "pop reducer" and not "pop killer". ;)

Posted: Fri Nov 04, 2011 3:57 am
by FHorse
Hi Eugene.S, I've added a built-in pop-reducer and in the next release will be enabled by default. Thx for the report.
Zepper wrote:Just notice "pop reducer" and not "pop killer". :wink:
hehehe :D

Version 0.40

Posted: Thu Nov 10, 2011 5:21 pm
by FHorse
Changelog:
0.40
I'have rewritten from scratch the input system and now are supported 2 players, joysticks, it's possible redefine the button of the control pad and also I can implement the emulation of other input devices much more easily.
Fixed various bugs.

P.s.
Eugene.S can you tell me if the pop-reducer works?

Posted: Thu Nov 10, 2011 5:23 pm
by 3gengames
Sweet. I installed this and that's the only reason I didn't use it long was the controller assignment. I'll sure download and install this one later. :D

Posted: Thu Nov 10, 2011 6:34 pm
by Zepper
I'm interested about your pop-reducer method, if you don't mind to share it.