nesdev.com
http://forums.nesdev.com/

Normal APU emu and APU Catch up: not working for me
http://forums.nesdev.com/viewtopic.php?f=3&t=694
Page 1 of 1

Author:  Anes [ Tue Oct 25, 2005 2:00 am ]
Post subject:  Normal APU emu and APU Catch up: not working for me

After using the "ppu catch up" method (disch: note that now i use the correct term. :D ) im now having problems with the apu.
As the apu is run as the same speed as the processor, in other words 1 cpu cycle = 1 apu cycle. I tried to "catch up" the apu, and the result was in a very slow emulation, i mean i could heard tone by tone the music and very paused. So i tried to use the "normal apu emulation" engine that i had. This done inside the RunCPU() function. When an opcode was executed i emulated the apu for the current cycle of that opcode. And it didnt worked too.

Any idea/suggestion?

Page 1 of 1 All times are UTC - 7 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/