segali_sample is updated again, details should now be correct:
mapper 18: sample number is D2-D6
mapper 72/92: sample number is A0-A4
Code:
Moero!! Pro Yakyuu '88 - Ketteiban (J) (added #15):
0: out
1: safe
2: foul
3: fair
4: strike
5: ball
6: time
7: batter out
8: ball four
9: home run
10: play ball
11: new pitcher
12: pinch-hit
13: --Groan-- (hit by pitch)
14: bat hits the ball
15: bunt (bat hits ball softly)
16:
17: catcher obtains the ball
18: pitcher obtains the ball / field catch
19: --yay-- (crowd)
Moero!! Pro Tennis (J) (guessed):
0:
1:
2: 0 (points)
3: 15 (points)
4: 30 (points)
5: 40 (points)
6: advantage
7: advantage was for south player
8: advantage was for north player
9: love (equal points)
10: deuce
11:
12: racket hits ball
13: crowd cheers???
14: net
15: foul (serve ball hit the net and went over)
16: out
17: ???
18: ball hits player
Terao no Dosukoi Oozumou (J):
0: tree beating sound
1: Hakkyoyoi
2: Nokotta
3: Matta Nashi
4: Nokotta Nokotta
5: Matta Arimasen
Quote:
hap,If Voice Sample is recorded, can you support it with SegaLi?
Probably, and I'm certain Marty of Nestopia will add support for it (he already added sample support for mapper 86). A standard for samples will have to be designed though, eg. a zipfile or folder with the same name of the .NES file, containing standard 16 bit 44100hz mono WAV samples named 0,1,2,3,etc.wav.