Announcing relaunch of Nezulator - now written in Javascript

Discuss emulation of the Nintendo Entertainment System and Famicom.

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Zelex
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Post by Zelex » Tue May 03, 2011 11:06 am

I've read over VirtualNes.com's legal info, and I made some modifications to the site to prohibit the downloading of roms found by searching. I believe that will make the site legally compatible.

3gengames
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Post by 3gengames » Tue May 03, 2011 12:57 pm

Could anything be done to stop the return of crapped on ROMS? [DiskDude!] :P :) I couldn't tell a difference from the search, but it's yet to return a ROM that was what I searched for. They're narly all hacks. >.<

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Dwedit
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Post by Dwedit » Tue May 03, 2011 1:02 pm

How can that site (virtualnes.com) be even possibly legal? Just because a typical user can't save the files doesn't mean they aren't transmitted in full, and can't be retrieved from the browser cache, packet dumps, or process RAM.
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Zelex
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Post by Zelex » Tue May 03, 2011 1:07 pm

If a user goes around the standard operation of a program or website and hacks to do something illegal, its not the fault of the program or website assuming reasonable measures were taken.

3gengames
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Post by 3gengames » Tue May 03, 2011 2:32 pm

Dwedit wrote:How can that site (virtualnes.com) be even possibly legal? Just because a typical user can't save the files doesn't mean they aren't transmitted in full, and can't be retrieved from the browser cache, packet dumps, or process RAM.
They aren't saved as a .NES file, they're just a file. I think that's their only catch? And plus that it works on the premise of "lending" the games code to you to play probably. Hence why they need each cart for it to have the game. But games that they don't have aren't in those mirror sites, so watch out.

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cartlemmy
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Post by cartlemmy » Tue May 03, 2011 3:09 pm

This is amazing, I never though javascript could run fast enough to allow NES emulation. Great job.

Zelex
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Post by Zelex » Tue May 03, 2011 10:20 pm

just finished implementing game genie codes :)

Zelex
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Post by Zelex » Tue May 03, 2011 10:29 pm

Anybody have any contact info for the VirtualNES.com developers?

3gengames
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Post by 3gengames » Wed May 04, 2011 4:16 am

The forums? :roll: :wink:

Zelex
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Post by Zelex » Wed May 04, 2011 5:52 am

3gengames wrote:The forums? :roll: :wink:
hehe, was thinking email address. But forums might work. I'll try. Already tried their contact page and got nothing back.

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miker00lz
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Post by miker00lz » Wed May 04, 2011 4:42 pm

this is pretty damn cool! it's actually got excellent compatibility and accuracy.

edit: some of the text displays in marble madness use the wrong nametable, but even some of the best emus out there mess that one up. battletoads seems to work well.

Zelex
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Post by Zelex » Fri May 06, 2011 7:55 pm

ahhh, mid-scanline nametable changing -- yes definitely doesn't support that. I wonder if that is what is wrong with Earth Bound Zero as well

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Bregalad
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Post by Bregalad » Sat May 07, 2011 5:04 am

Not only this runs slowly as hell in Opera, but also it's extremely impractical to have 'X' and 'Z' the A and B key when one is at the other side of the keyboard of the other (german keyboard).
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3gengames
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Post by 3gengames » Sat May 07, 2011 5:37 am

the slow part you need to blame Opera. The other part....not sure. Mappable keys would be awesome, but only if he wants to. :)

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tokumaru
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Post by tokumaru » Sat May 07, 2011 7:25 am

Bregalad wrote:(german keyboard)
Man, what a weird keyboard... Everything else (except for special characters, of course) is like a normal QWERTY keyboard, only Y and Z are swapped!

But yeah, there are different keyboard layouts around the world, and hardcoding keys is bad not only because of that, but even people who use the same keyboard layout do not have the same preferences. This should be an easy fix... He's emulating a freaking NES in JavaScript, I'm sure he can make the keycodes configurable.

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