It is currently Sun Nov 19, 2017 5:29 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 129 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next
Author Message
 Post subject: Re: NESICIDE
PostPosted: Wed Nov 14, 2012 12:38 pm 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 2981
Location: Tampere, Finland
OK, now we can agree to disagree.

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 11:34 am 
Offline
User avatar

Joined: Sat Apr 18, 2009 4:36 am
Posts: 259
Location: Russia
nesicide-emulator has a PPU bug:
Reading $2007 during rendering

http://www.youtube.com/watch?v=J8xLlCM4nqg
http://www.youtube.com/watch?v=2wem22EJurs


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 2:59 pm 
Offline

Joined: Thu Nov 15, 2012 2:43 pm
Posts: 6
how do I create a simple game?


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 3:09 pm 
Offline
NESICIDE developer
User avatar

Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1049
Location: Minneapolis, MN
FLAVIO wrote:
how do I create a simple game?

You can start with the NROM Hello World template. Select Project->New Project. In the Template combo box select "NROM Hello World", pick a path for where you want the project created, and click OK. That autopopulates a project for you with all that's necessary to get a simple project compiled that prints HELLO WORLD to the NES screen.

I'll be releasing version 1.031 within hours that should alleviate some of the pathing and tooling concerns brought up in this thread.


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 4:41 pm 
Offline

Joined: Thu Nov 15, 2012 2:43 pm
Posts: 6
nesicide 1 or 2 which I download?


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 4:45 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19227
Location: NE Indiana, USA (NTSC)
Most Windows users will be downloading nesicide-win32.msi from the Google product page.


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 5:46 pm 
Offline

Joined: Thu Nov 15, 2012 2:43 pm
Posts: 6
ok

and now what do I do more?


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 5:50 pm 
Offline

Joined: Thu Nov 15, 2012 2:43 pm
Posts: 6
and now what do I do more?
to create a simple game?


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Thu Nov 15, 2012 7:20 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19227
Location: NE Indiana, USA (NTSC)
Have you ever made a simple game for the PC or Mac before?


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Tue Nov 20, 2012 9:21 am 
Offline

Joined: Mon Jun 27, 2011 4:14 am
Posts: 27
Location: Lurker Cave
Just a heads up, I'm still using NESICIDE, cpow!

So far there really has been only one thing that keeps bothering me.
Is there an option to sort the file listing in the project viewer by name?


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Tue Nov 20, 2012 12:24 pm 
Offline
NESICIDE developer
User avatar

Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1049
Location: Minneapolis, MN
Jsolo wrote:
Just a heads up, I'm still using NESICIDE, cpow!

So far there really has been only one thing that keeps bothering me.
Is there an option to sort the file listing in the project viewer by name?


There isn't, but I'll add it to the list. Thanks for the heads up!


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Tue Nov 20, 2012 8:57 pm 
Offline
NESICIDE developer
User avatar

Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1049
Location: Minneapolis, MN
Version 1.031 (windows build only) is out.

ChangeLog:
1. Fixed portability issues. CC65, and GNU Make are added to the path automatically. Removed the obsoleted batch file.
2. Included CC65 libraries for C=64 and NES, and the CC65 default source that is used to build them. When stepping if your NESICIDE project hasn't yet been set up to find those source files you it'll ask you to point to them and it'll remember where they are.
3. Fixed bugs reported by Eugene.S:
nes-emulator.exe remembers ROM path most recently used.
open-with in Windows Explorer context menu now works as expected.
4. Added a NROM Hello World C-language template project to the New Project options. It's not the best example, but it seems to work. I'll take any comments or suggestions for improvement.
5. Fixed problem that made the register binary-view debuggers not editable.
6. Fixed problem causing the cursor position text to overwrite the other widgets [instead of being thrown down to the status bar] in the Cartridge CHR Memory inspector.


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Wed Nov 21, 2012 12:50 am 
Offline
NESICIDE developer
User avatar

Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1049
Location: Minneapolis, MN
I forgot I also:

ChangeLog:
1. Added support for soft versus hard emulator resets. Emulator now passes mapper 28 automated tests entirely.
2. Updated Code Editor to QScintilla 2.6.3 snapshot.

Problems:
There is an issue with the Scintilla editor regarding annotations and the vertical scrollbar. Mixed-mode C source files do not display proper scrollbar. If you're working on a C project it's recommended [for now] to turn off mixed-mode annotations. I upgraded to the latest QScintilla but this problem is still present.


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Wed Nov 21, 2012 9:44 am 
Offline
User avatar

Joined: Sat Apr 18, 2009 4:36 am
Posts: 259
Location: Russia
White borders in fullscreen-mode also fixed.
But i have serious problems with 1.031:
http://youtu.be/27smzoCodRw


Top
 Profile  
 
 Post subject: Re: NESICIDE
PostPosted: Wed Nov 21, 2012 10:32 am 
Offline
NESICIDE developer
User avatar

Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1049
Location: Minneapolis, MN
Eugene.S wrote:
White borders in fullscreen-mode also fixed.
But i have serious problems with 1.031:
http://youtu.be/27smzoCodRw


Sorry Eugene.S. I'm not understanding what the problem is. I tried Bucky O'Hare (E).nes and it seems to work. Unfortunately I'm not familiar with Bucky O'Hare so I can't tell if you're showing that the game locks up the emulator at some point [if so, which stage/point?], or if you're showing something else?

When I tried the game I had to sit through five minutes of dialogue. Did you enter a passcode to skip that? If so, what passcode?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 129 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: Donqustix and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group