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PostPosted: Thu Dec 08, 2011 8:56 pm 
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The MGC is a family event. I've not seen your zapruder demo. I've seen the Zapruder film though.


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PostPosted: Thu Dec 08, 2011 9:58 pm 
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Zap Ruder is a bunch of Zapper tech demos, one of them being the Pong clone ZapPing. (As opposed to FlapPing.)

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I do have to say, the fluidity of the 'controller' was definitely "Wii Smooth."


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PostPosted: Thu Dec 08, 2011 11:51 pm 
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Tepples sometimes chooses controversial names for his games. The previous name of concentration room was concentration camp.


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PostPosted: Fri Nov 30, 2012 5:15 pm 
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hubs of #nesdev wanted the NSF, so here's the NSF for Concentration Room, Thwaite, Zap Ruder, and a couple other projects.

Track listing:
01 cover of SMB3 underground
02 [Zap Ruder] Goal
03 cover of Mozart's "Leck mich im Arsch"
04 cover of AM FM GM's "Tetris New Melody"
05 [Concentration Room] Story
06 [Concentration Room] Table Clear
07 [Thwaite] 4 PM
08 [Thwaite] 2 AM, cover of Beethoven's "Sonata 8 Pathetique: 2. Adagio cantabile"
09 [Thwaite] 3 AM
10 [Thwaite] 4 AM
11 [Thwaite] 5 AM, variations on Beethoven's "Sonata 8 Pathetique: 3. Rondo: Allegro"
12 [Thwaite] Wave Clear
13 [Zap Ruder] Axe
14 cover of Marilyn Manson's "I Don't Like the Drugs" and Puff Daddy's "It's All About the Benjamins"
15 Test case for attack track and arpeggio


Attachments:
Thwaite&co.nsf.zip [2.83 KiB]
Downloaded 286 times
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PostPosted: Fri Nov 30, 2012 10:43 pm 
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When did TOD get ported to the NES?

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PostPosted: Fri Nov 30, 2012 11:12 pm 
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The cover of IDLTD was a test case for the music player's arpeggio feature. It was divorced from TOD proper in June. In any case, there's nowhere near enough CPU, and the PPU is too inflexible, to do software mode 7 style texture mapping on an NES.


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PostPosted: Sun Apr 12, 2015 2:38 pm 
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Someone thinks this game is fan-TAS-tic.

Video: Thwaite - S5E31 - Full Playthrough Doubleplay on GameAnyone.com


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PostPosted: Fri Jul 03, 2015 6:55 pm 
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Tomorrow is US Independence Day. Instead of blowing up real fireworks, be safe and blow up some virtual ones with Thwaite.


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PostPosted: Thu Jun 23, 2016 3:00 pm 
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Five years after the initial release through the compo, I can give hints toward the origin of the name "Thwaite". Before I decided to make it an Animal Crossing parody, the theming was more in the vein of Ganja Farmer or Crop Command. Milo and Staisy were almost Mary and Dickon defending their "secret garden" from herbicide bombs.


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PostPosted: Sat Nov 19, 2016 4:30 pm 
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Git a load of this: pinobatch/thwaite-nes


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PostPosted: Sun Nov 20, 2016 7:11 am 
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Cool.

I've always wondered. What exactly does the word "Thwaite" mean. The closest I can figure is that it's the name of the village being blown up. Urban Dictionary has some ...um...other ideas as usual.

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PostPosted: Sun Nov 20, 2016 9:35 am 
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The name is not the name of the village but an artifact from a previous iteration of the game's setting, as I hinted in my post from June.

Idthesda is even worse about this. The origin of the title of Quake is similarly obscure. And the title of Arena, the first Elder Scrolls game, is a reference to a gladiator tournament sidequest that never ended up developed at all for that game.

There's more street fighting in Final Fight than in any Street Fighter game or especially Street Fighter 2010. There's no Zelda in Link's Awakening. Nor are there Metroids in Metroid Prime Hunters.


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