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Thwaite: stuff blowing up
http://forums.nesdev.com/viewtopic.php?f=30&t=7511
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Author:  rainwarrior [ Thu Jul 26, 2018 7:34 pm ]
Post subject:  Re: Thwaite: stuff blowing up

What was the July 4th plan for it?

I wasn't home on that day, but I have been trying to stream NES homebrew now and then. (KHan also uses twitch for stuff like that too, BTW.)

Author:  tepples [ Thu Jul 26, 2018 8:01 pm ]
Post subject:  Re: Thwaite: stuff blowing up

I was hoping that someone would put it into their mix on that day.

Author:  tepples [ Fri Oct 19, 2018 4:42 pm ]
Post subject:  Re: Thwaite: stuff blowing up

Lately I'm on an effort to make sure all my major projects on GitHub have at least one tag (that is, one release). So I decided to push out Thwaite 0.04, with mostly behind-the-scenes improvements from the past month.

  • Chain certain initialization functions
  • Group functions into conceptual sections using a call graph
  • Use other libraries I've since made (ppuclear, Popslide)
  • Pently audio: Rename subroutines to match the latest driver version
  • Build a second ROM as NROM-256 (32 KiB PRG ROM + 8 KiB CHR ROM), with libraries in the top half, in case I build a multicart
  • Fix a bunch of uninitialized variables (#5; reported by jroatch)
  • Port build tools to Python 3
  • i18n: Move dialogue, tips, copyright screen, and practice menu text to separate UTF-8 text files
  • Compress all text using DTE
  • Cut scene draws all 12 buildings and pans across them
  • Zipfile: No more zip bombing

Release on GitHub; ROM and source snapshot of 0.04 mirrored here

Attachments:
File comment: ROM and source
thwaite-0.04.zip [167.47 KiB]
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