2014 NESDev Compo - Guidelines/Rules

Moderator: Moderators

JRoatch
Formerly 43110
Posts: 390
Joined: Wed Feb 05, 2014 7:01 am
Location: us-east
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by JRoatch » Mon Mar 17, 2014 9:11 am

For the past month I had switch from programing for the main category to instead an app entry.

Just a few days ago I was about to give up, but then I saw that there's only 8 registered contestants, and it would be at least a 20% dropout rate if I were to fail. So I'm now aiming for implementing only 1 or 2 modes out of the planned 8. After the compo, I hope I can then finish the other 6 by the time the final multi-cart ROM is assembled.

User avatar
Bregalad
Posts: 7872
Joined: Fri Nov 12, 2004 2:49 pm
Location: Chexbres, VD, Switzerland

Re: 2014 NESDev Compo - Guidelines/Rules

Post by Bregalad » Mon Mar 17, 2014 9:15 am

Well I know everyone has it's own philosophy, but I'm reluctant to release an unfinished game. I don't want to spoil the surprise before the finished game. I could make up a demo with only a (finished) level playable, but then it'd be quite weak compared to finished games.

User avatar
freem
Posts: 163
Joined: Mon Oct 01, 2012 3:47 pm
Location: freemland (NTSC-U)
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by freem » Mon Mar 17, 2014 10:47 am

Suddenly I don't feel so bad for dropping a number of things (e.g. Attract Mode screens) out of my Category A entry. Not sure if I'll be able to get 4-player working in time, though. :s

User avatar
Punch
Posts: 362
Joined: Sat Feb 16, 2013 11:52 am

Re: 2014 NESDev Compo - Guidelines/Rules

Post by Punch » Mon Mar 17, 2014 3:10 pm

Is it possible to submit the game in cat 1/2 to be judged but to give a better version later for the multicart? There are several features that I won't be able to fit in before april 1st (level editor, challenge, etc.) but I would like to include them in a separated "multicart build".
This is a block of text that can be added to posts you make. There is a 255 character limit.

tepples
Posts: 21946
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post-compo updates last time

Post by tepples » Mon Mar 17, 2014 4:52 pm

Punch wrote:Is it possible to submit the game in cat 1/2 to be judged but to give a better version later for the multicart?
It appears yes, seeing as that's what happened with Thwaite. I submitted one version, but the multicart used a later version with mouse support, improved music, practice mode, and tweaks to late game balance. NovaSquirrel also submitted some fixes to FHBG for the multicart. My entry for this year will probably get a big post-compo update too.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 403
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by NESHomebrew » Mon Mar 17, 2014 5:32 pm

Maybe 3 months wasn't long enough? This will be something to consider for upcoming competitions. The 2011 competition was extended another month because there were hardly any submissions, and it wouldn't be fair to do it this time around.

I would encourage people to submit things in any state for judging (even if you just want to submit a demo). Like Tepples said, although we can only judge you on what was submitted by the closing date, any improvements and bugfixes can and will gladly be put on the multi-cart.

User avatar
Punch
Posts: 362
Joined: Sat Feb 16, 2013 11:52 am

Re: 2014 NESDev Compo - Guidelines/Rules

Post by Punch » Mon Mar 17, 2014 6:08 pm

In my opinion extending the compo for another month is reasonable, since I'm not seeing too many projects being publicized (of course some won't spoil the surprise but still), dropped projects is the worst thing that could happen to the competition.
This is a block of text that can be added to posts you make. There is a 255 character limit.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 403
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by NESHomebrew » Mon Mar 17, 2014 7:58 pm

I can only recall 2 of the previous entries that were posted before being submitted in the 2011 contest. None of the people who have registered (I believe) have created any threads either. I haven't received any submissions yet, and that does worry me a bit.

tepples
Posts: 21946
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by tepples » Mon Mar 17, 2014 11:04 pm

Oops, forgot to send the reg mail for my entry.
[goes to Gmail]
Done.

User avatar
Punch
Posts: 362
Joined: Sat Feb 16, 2013 11:52 am

Re: 2014 NESDev Compo - Guidelines/Rules

Post by Punch » Sun Mar 23, 2014 12:49 pm

It's the final countdown :o

I need to learn to focus more on one concept. If I can make my game to category 1 it will be a miracle given the short development time of my project. Realistically I might make it into Category 3 because there really isn't much time left. If only I had the focus I'm having now at the start of the competition.

Good luck to everyone! :beer:
This is a block of text that can be added to posts you make. There is a 255 character limit.

JRoatch
Formerly 43110
Posts: 390
Joined: Wed Feb 05, 2014 7:01 am
Location: us-east
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by JRoatch » Fri Mar 28, 2014 10:07 am

ok, I'm out of time.
I've submitted what I have to Category 3.

Good luck to all.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 403
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by NESHomebrew » Fri Mar 28, 2014 1:38 pm

43110 wrote:ok, I'm out of time.
I've submitted what I have to Category 3.

Good luck to all.
Don't forget that Category 3 doesn't have a deadline, so everyone is free to keep working on their projects.

JRoatch
Formerly 43110
Posts: 390
Joined: Wed Feb 05, 2014 7:01 am
Location: us-east
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by JRoatch » Fri Mar 28, 2014 2:31 pm

Would it be advisable to instead post the work in progress in a thread, and then submit it when it's done?

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 403
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by NESHomebrew » Sat Mar 29, 2014 3:35 pm

43110 wrote:Would it be advisable to instead post the work in progress in a thread, and then submit it when it's done?
You could do that if you'd like. I will post whatever is submitted to the website so there is a consolidated location to download the competition entries. You can submit a newer version whenever you would like and I will replace it on the website. Either that or I can add a link to your thread here instead of hosting the file on the nesdevcompo site, as long as you use the forums built in attachment feature and not link to an external website. I don't want to deal with broken links in the future.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 403
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2014 NESDev Compo - Guidelines/Rules

Post by NESHomebrew » Sun Mar 30, 2014 6:23 pm

FYI, if you have sent me an email and I have not responded please let me know via pm. I reply to every email I get, and it has been brough to my attention that someones email did not go through to the neshomebrew@gmail.com address. It didn't even show up in my spam folder. Thanks guys!

Post Reply