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PostPosted: Sun Sep 04, 2016 2:25 am 
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I don't use any, but I can come on IRC sometime, when we find a good spot.


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PostPosted: Sun Sep 04, 2016 7:04 am 
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Jedi QuestMaster wrote:
If I'm on the IRC, I go by 'Jedi.' Do you go by 'Tepples' ?

That or 'pino_p'.


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PostPosted: Thu Oct 06, 2016 6:22 pm 
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It's done!

Image


Attachments:
RussianRoulette.gz [24.6 KiB]
Downloaded 52 times

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PostPosted: Fri Oct 07, 2016 4:35 am 
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You might want to announce it on NintendoAge as well, the Brewery section. And depending on the response, maybe consider doing a couple carts ;)


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PostPosted: Fri Oct 07, 2016 6:45 am 
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I don't have a NintendoAge account, but knowing the attitudes there they'd probably want boxes and manuals as well. :?

But I already designed a label, so whatevermaybewhoknows?

Edit: And everything in that label is a vector (except for the screenshot), so it can be scaled.

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PostPosted: Fri Oct 07, 2016 8:05 am 
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Is it that you don't know how to start writing a manual? You could start by reading some of the results from Google writing software manuals or how to write a man page. Or is it just a lack of time? Another way, if you already have a game design document, is to rephrase the important parts of this from the player's point of view.

I don't yet know of a process for designing box art. But if you have your label as layered vectors, you can reframe that to the front of a box and the front cover of a manual. The back of the box, on the other hand...


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PostPosted: Fri Oct 07, 2016 10:51 pm 
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It's a combination of:

1.) I haven't designed a box/manual before

I've designed labels many times; I have a template with the proper dimensions. I'd have to create one to include every dimension of the box and booklet. Though I have some complete copies of games I can use as examples, it's still going to take time, which is another thing.


2.) I have another project I want to finish before the end of the year

To add to that, the holiday season is coming up (and it's election year!), and I'm going to be very busy at work because of this.


3.) I Really Don't Care That Much

For a simple game like this, I feel it's too much of hassle to go all out like this. Especially for the booklet; I like the idea of designing games anyone can pick up without reading any instructions. This game is like that (even the PC version!) If there's enough interest I'll most likely wait until January to do anything.


Excuse my massive misuse of the blockquote. :lol:

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PostPosted: Sat Oct 08, 2016 3:20 am 
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Looks like FamicomWorld people also wanted carts (but probably in Famicom size?). Anyway, ask them instead of guessing.


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PostPosted: Tue Oct 11, 2016 5:08 am 
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The romhacking description doesn't mention Zapper support?


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PostPosted: Wed Oct 12, 2016 10:01 am 
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OOPS! :shock:

I added it in the description.

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