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darryl.revok
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Re: NesDev compo 2016

Post by darryl.revok » Fri Apr 29, 2016 8:29 am

Espozo wrote:I honestly have no clue what you're talking about.
https://en.wikipedia.org/wiki/Anti-Fren ... ted_States

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FrankenGraphics
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Re: NesDev compo 2016

Post by FrankenGraphics » Fri Apr 29, 2016 8:33 am

Espozo wrote:I honestly have no clue what you're talking about.
Freedom Fries? I love that this was actually a thing. I will tell my grand children of it.

EDIT: You beat me to it.
http://www.frankengraphics.com - personal NES blog

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infiniteneslives
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Re: NesDev compo 2016

Post by infiniteneslives » Fri Apr 29, 2016 9:03 am

na_th_an wrote:In the guidelines it just says "not released", but I find that a bit forgiving, or maybe a bit blurry.
I think a clearer way to move forward with that would be to change it to "not previously submitted as a compo entry". The reality is we want to be as flexible as possible. Reuse of code from other compo entries or anything else one has permission to use is perfectly fine. This seems to be a FAQ so perhaps it should be made clear on the compo page.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers

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Bregalad
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Re: NesDev compo 2016

Post by Bregalad » Fri Apr 29, 2016 9:07 am

Perhaps we should use compé?
This sounds extremely weird. In french we'd says something like "compète" it we had to shorten "competition".
I thought of that, but as an American, I'm obligated to dislike anything that seems French. Nothing I can do about it; it's in the contract. :D
Don't worry, the United States of America are also cordially detested here. And also they're not refereed to as "America", which refers to the whole continent in our language (i.e. "The Americas" in English).
Freedom fries woo!
I don't understand why they need to make up a new word for this, when there is a proper word in English language : "Chips".

tepples
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Re: NesDev compo 2016

Post by tepples » Fri Apr 29, 2016 9:34 am

French fries, freedom fries, chips, and crisps related talk can go here.

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NESHomebrew
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Re: NesDev compo 2016

Post by NESHomebrew » Fri Apr 29, 2016 10:50 am

infiniteneslives wrote:
na_th_an wrote:In the guidelines it just says "not released", but I find that a bit forgiving, or maybe a bit blurry.
I think a clearer way to move forward with that would be to change it to "not previously submitted as a compo entry". The reality is we want to be as flexible as possible. Reuse of code from other compo entries or anything else one has permission to use is perfectly fine. This seems to be a FAQ so perhaps it should be made clear on the compo page.
Do you also mean to exclude commercial homebrews releases, or do you think that should be acceptable. I wouldn't want someone not to enter because they don't think they have a chance of winning (even though everyone who submits an entry usually gets a prize).

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infiniteneslives
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Re: NesDev compo 2016

Post by infiniteneslives » Fri Apr 29, 2016 10:57 am

Yeah commercially released homebrew games often exceed the 64KB limit anyway. If someone wanted to submit a previously commercially released game, my suggestion would be the anything goes category. Perhaps the game is no longer being published, and it we'd be happy to include it in the action53 project. Honestly I don't think we need to be too concerned about people abusing the rules here to try and win the competition. I'm more concerned about people feeling their work doesn't quality for submission when it would be welcomed.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers

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mikejmoffitt
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Re: NesDev compo 2016

Post by mikejmoffitt » Fri Apr 29, 2016 12:31 pm

For anybody who might find it useful, I've compiled the Everdrive N8 USB loader tool for LInux x86_64: http://csh.rit.edu/~moffitt/bin/ednusb

The source is an unmodified copy of Krikzz's Everdrive N8 USB source that comes from here: http://krikzz.com/pub/support/everdrive-n8/development/

na_th_an
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Re: NesDev compo 2016

Post by na_th_an » Fri Apr 29, 2016 3:08 pm

It is now 100% clear, thanks everybody.

It's just that I've seen other competitions in the past in which organizers were really anal about this issue. And I mean really anal. I've seen entries disqualified 'cause the author announced he was coding it in his blog before he did in the official forum. As silly as it sounds.

I like the way it is in the NesDev compo.

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nicklausw
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Re: NesDev compo 2016

Post by nicklausw » Fri Apr 29, 2016 5:08 pm

NESHomebrew wrote: Perhaps we should use compé?
Image
I'm afraid I'd confuse the compo with Strong Bad's shortest lived (well, not time-wise) computer.
Last edited by nicklausw on Fri Apr 29, 2016 5:52 pm, edited 1 time in total.

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mikejmoffitt
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Re: NesDev compo 2016

Post by mikejmoffitt » Fri Apr 29, 2016 5:34 pm

Everyone is familiar with the (admittedly strange) word "compo", so it's best to just stick with that.

All this discussion - we all could have put out a simple game in that time!

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Jedi QuestMaster
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Re: NesDev compo 2016

Post by Jedi QuestMaster » Sat Apr 30, 2016 4:46 pm

mikejmoffitt wrote:All this discussion - we all could have put out a simple game in that time!
You are all behind, and I am ahead! :D Heheheheh! :twisted:

viewtopic.php?f=22&t=13925&p=169816#p169816

Can someone hardware test it for me, pleeeeeeeeeeeeeeeeease? :shock: (don't kill me!)

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darryl.revok
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Re: NesDev compo 2016

Post by darryl.revok » Sat Apr 30, 2016 5:09 pm

Congrats! You beat me to the first progress thread! 8-)

There seems to be an issue on hardware though. Something with the graphics. Are you bankswapping CHR-ROM?

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mikejmoffitt
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Re: NesDev compo 2016

Post by mikejmoffitt » Sat Apr 30, 2016 8:05 pm

I am unsure whether I want to make a progress thread or not. Having the game as a surprise would be fun.

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Kasumi
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Re: NesDev compo 2016

Post by Kasumi » Sun May 01, 2016 1:53 am

Jedi QuestMaster wrote: You are all behind, and I am ahead! :D Heheheheh! :twisted:
I wouldn't be so sure. 8-)

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