Super fun happy crunch tiem!
The decision of not pushing back the deadline was reasonable, and the right thing to do IMO, specially considering that there's a second category for late submissions. I'm just disappointed that I'm not going to be able to use this video for effect correctly anymore (:P):
"bwahahahah I'm not a game killa hahahahah"
Come to think about it, I'm not sure if I can finish the game as I first drafted it to be even if the deadline was extended so no big deal really. I'll just focus in my ブリックブレーカー game for now and do the "full game" for Category 2 if
I feel like I can finish it in time for cart inclusion. Here's some footage of the game's current state right now:
You probably noticed that it doesn't have any sound. My audio man won't be able to do any arrangements for me (and it's my fault for not asking in advance for them) so it will probably be silent unless I decide to add one of the public domain .ftms I have in my HDD into it.
Also, notice that there's a glass object in there (with wrong palette though), I will try to add levels just like the bonus ones I was planning for how the game was originally designed, puzzle maps where you have to get the ball to a target tile without breaking any glass objects. It's just a "if (breaktile(x,y) == TILE_GLASS_SHATTERED) then game_fail()" so I think it might be doable.
This is looking better and better! I like what i see a lot. Congratulations!
The graphics are distinct, coherent and fun
. If i get to nitpick, maybe the "crushed/passable" characters could perhaps be brought a little more in line with the rest, but that's my subjective view.
I suppose it's because that gives the player exploitable control over the ball, + 90 degrees can get balls stuck in persistent loops in some circumstances.
Thanks, that means a lot
I thought that the "damaged/crushed" tiles were ok and not in a different style. That blue shell looking thing was supposed to be jello (???) and not really related to the blue cross tile so please ignore that, esp. considering that I changed it to a more acceptable-looking one (which still might not look like what it's supposed to be):
It probably won't make into the submitted game though.
If you're talking about how the graphics are top-down AND 3/4 perspective, I know that it's kind of jarring but I couldn't get good results when I tried to do the brick wall and iron plate/brick thing in a way that looked isometric. I'll try to improve that later.
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