2016 NESDev Compo - Guidelines/Rules
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Re: 2016 NESDev Compo - Guidelines/Rules
It uses a lot of fine CHR bankswitching, but no IRQs or anything else special. Only 148kb CHR is actually used, and since each face only takes 576 bytes of the 1024 byte slot, the CHR data should compress excellently.
- infiniteneslives
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Re: 2016 NESDev Compo - Guidelines/Rules
I just realized we've actually met our goal of 53 games/tools so perhaps it is time to put everything on a single cart.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
Re: 2016 NESDev Compo - Guidelines/Rules
I was planning not to count toys in the 53, only games, and to have at least one compo for improving old stuff.
- NovaSquirrel
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Re: 2016 NESDev Compo - Guidelines/Rules
I also wanted to get Nova the Squirrel on the final cart, hence trying to keep it mapper 28 compatible. Though that would require adding WRAM.
Re: 2016 NESDev Compo - Guidelines/Rules
I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.
If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.
If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.
nesdoug.com -- blog/tutorial on programming for the NES
- NESHomebrew
- Formerly WhatULive4
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Re: 2016 NESDev Compo - Guidelines/Rules
I can add it to the blurb if you'd like.dougeff wrote:I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.
If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.
Re: 2016 NESDev Compo - Guidelines/Rules
Sure. I think that would be appropriate.I can add it to the blurb if you'd like.
nesdoug.com -- blog/tutorial on programming for the NES
- mikejmoffitt
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Re: 2016 NESDev Compo - Guidelines/Rules
If you could credit Shiru for famitone in mine as well, I'd appreciate it.NESHomebrew wrote:I can add it to the blurb if you'd like.dougeff wrote:I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.
If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.
Re: 2016 NESDev Compo - Guidelines/Rules
Same here! I wrote the blurb in a hurry so I forgot.mikejmoffitt wrote:If you could credit Shiru for famitone in mine as well, I'd appreciate it.NESHomebrew wrote:I can add it to the blurb if you'd like.dougeff wrote:I forgot to mention it in my blurb, or anywhere in the actual games...but I should have listed Shiru in the credits, since I'm using the famitone engine, and the unRLE code that goes along with NES Screen Tool.
If anyone thinks I should edit the games to explicitly mention that, let me know. Thanks.
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Re: 2016 NESDev Compo - Guidelines/Rules
Is the award ceremony today?
- NESHomebrew
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Re: 2016 NESDev Compo - Guidelines/Rules
I think the judging closes at 11:45PM GMT if I remember correctly.calima wrote:Is the award ceremony today?
Then I will have to collect all the responses and calculate the winners. It should be posted by Monday at the latest, then we will be in contact with the entrants and update forum posts/twitter/etc.
- infiniteneslives
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Re: 2016 NESDev Compo - Guidelines/Rules
Finally wrapped up my review and got to spend a decent amount of time with all the games. I'm crazy impressed on the all the awesome entries we had. I thought it would take a couple more compos before we'd get to this level. Based on the entries I guess we must be getting close to the right recipe to attracting competitors and exceptional entries. This year's cart is going to be a hit! So many games calling my name to come back and spend more time with.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
- NESHomebrew
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Re: 2016 NESDev Compo - Guidelines/Rules
Results are in, check the 2016 nesdevcompo page for details! Congrats to everyone, and thank-you for making this competition an exceptional one. Winners, please expect an email within the next few days from either Paul or myself.
-Brad
-Brad
Re: 2016 NESDev Compo - Guidelines/Rules
Congratulations. It's been a great compo and we have got a small bunch of great games.
Personally I'm very thankful that I've been able to improve and learn new concepts thanks to other peoples comments and analyses.
It's been a great experience and I'm looking forward next year's compo!
Now it's time to improve our games for the Multicart.
Personally I'm very thankful that I've been able to improve and learn new concepts thanks to other peoples comments and analyses.
It's been a great experience and I'm looking forward next year's compo!
Now it's time to improve our games for the Multicart.
- RogerBidon
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Re: 2016 NESDev Compo - Guidelines/Rules
Congratulations to all of the entrants of the games and a big thank you to organizers for ... organization!
Would it be possible to have the score of games by category? It can be useful to know what is most in need of improvement.
Would it be possible to have the score of games by category? It can be useful to know what is most in need of improvement.
Super Tilt Bro.: https://sgadrat.itch.io/super-tilt-bro