It is currently Sat Jan 21, 2017 8:24 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: How's everyone doing?
PostPosted: Thu Nov 24, 2016 6:47 pm 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1228
Location: DIGDUG
I haven't heard much from most people with Compo threads...in a while. I was wondering how everybody is doing?

I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
PostPosted: Fri Nov 25, 2016 12:44 am 
Offline

Joined: Mon May 27, 2013 9:40 am
Posts: 154
I'm working on a different project right now but I'm positive we'll be entering two games for the compo. There's time aplenty!

I still need to port Lala to 64K UNROM (currently a 64K+16K GNROM).

_________________
http://www.mojontwins.com


Last edited by na_th_an on Fri Nov 25, 2016 12:46 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Fri Nov 25, 2016 12:45 am 
Offline
User avatar

Joined: Sun Nov 20, 2016 10:43 pm
Posts: 5
Well I for one am working on a game atm :)

I just feel it doesn't warrant a thread yet. I'm not even sure if I have the time to finish it.
So many ideas and loose ends :D

_________________
tempus edax rerum


Top
 Profile  
 
PostPosted: Fri Nov 25, 2016 4:21 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 283
I have two compo games underway. Keeping them secret and then dropping bombs on release day is just more my style.

And it saves me face if I happen to procrastinate or otherwise fail.


Top
 Profile  
 
PostPosted: Fri Nov 25, 2016 4:13 pm 
Offline
User avatar

Joined: Wed Oct 16, 2013 7:55 am
Posts: 42
My game is coming along fine! Hope to post a new build by Sunday, once I figure out a bug in my tooling.


Top
 Profile  
 
PostPosted: Fri Nov 25, 2016 5:24 pm 
Offline

Joined: Fri Dec 27, 2013 4:28 pm
Posts: 1
I've got something in the works, and I'm somewhat convinced I'll actually have something by the end of January.

I've got a mostly-working engine now with a few tweaks still needed, but it's not quite worthy of its own post yet. I'm struggling a lot with music and art, but I'm learning a lot as I go, so it's probably worth it.

I suspect we'll probably see a good turnout.

(Also, apparently I've never posted before, despite lurking for years. So, hi!)


Top
 Profile  
 
PostPosted: Sat Nov 26, 2016 9:33 am 
Offline
User avatar

Joined: Sat Feb 16, 2013 11:52 am
Posts: 146
I'm doing fine, how bout you?

I'm still doing the foundations to my game. Not sure if I can finish it on time but I'm trying :lol:

_________________
This is a block of text that can be added to posts you make. There is a 255 character limit.


Top
 Profile  
 
PostPosted: Tue Nov 29, 2016 4:06 pm 
Offline
User avatar

Joined: Sat Jul 12, 2014 3:04 pm
Posts: 633
dougeff wrote:
I haven't heard much from most people with Compo threads...in a while. I was wondering how everybody is doing?

I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.

Terribly!
Maybe.


Top
 Profile  
 
PostPosted: Tue Nov 29, 2016 11:55 pm 
Offline
User avatar

Joined: Mon Oct 06, 2014 12:37 am
Posts: 153
Well, I had an entry started a few months ago, but after completing the basic game engine (player control, level-decoding, scrolling, etc), I haven't really touched it, since then! I'm simply too busy with other things right now.

It was a Super Mario Bros. clone, using NROM-256, I had devised a custom level format that is 30% smaller than what Super Mario Bros had, allowing for more complex level designs, in less ROM space!

The game is also way prettier than Super Mario Bros. while using less tiles! :P
Image

Art-wise, the game was intended to have more graphical variations, like the later Mario games:
Image

If I miss the compo deadline, oh well. But this game will be finished, eventually!


Top
 Profile  
 
PostPosted: Wed Nov 30, 2016 1:16 am 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1228
Location: DIGDUG
Looks good.
(thumbs up)

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
PostPosted: Wed Nov 30, 2016 3:51 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 283
The red-yellow alternating blocks hurt my eyes. Maybe try less contrasting colors there?


Top
 Profile  
 
PostPosted: Wed Nov 30, 2016 4:46 am 
Offline

Joined: Mon May 27, 2013 9:40 am
Posts: 154
Hey Alp, I'm glad you are entering the compo. Game looks amazing.

_________________
http://www.mojontwins.com


Top
 Profile  
 
PostPosted: Wed Nov 30, 2016 5:24 am 
Offline

Joined: Thu Nov 24, 2011 7:16 am
Posts: 112
Alp wrote:
The game is also way prettier than Super Mario Bros. while using less tiles! :P
Image


Is beautiful :shock:


Last edited by Diskover on Wed Nov 30, 2016 11:25 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Wed Nov 30, 2016 5:55 am 
Online

Joined: Thu Apr 14, 2016 2:55 am
Posts: 265
Location: Gothenburg, Sweden
Astonishing work! Well done, Alp! :beer: I especially like how you turn the lake into a desert by a simple palette swap; very elegant. And the ice level looks fun. Does your level algorithm always include a water line?

Quote:
The red-yellow alternating blocks hurt my eyes.

It may be less of a problem on ntsc/pal video, but in pixel perfect emulation, i agree on the checkerboard. Though, sonic the hedgehog does this with less contrast and those elements still don't appeal to me, so maybe it's more the pattern than the colours used for me.


Top
 Profile  
 
PostPosted: Wed Nov 30, 2016 7:27 am 
Offline
User avatar

Joined: Sat Feb 12, 2005 9:43 pm
Posts: 9217
Location: Rio de Janeiro - Brazil
Game's looking great, Alp! Looking forward to playing it!

Awesome use of color! With a single palette you were able to draw light and dark versions of ground and grass chunks, and the final result still looks pretty colorful.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group