Progress Thread - Lala the Magical

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rainwarrior
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Re: Progress Thread - Lala the Magical

Post by rainwarrior » Mon Feb 06, 2017 10:47 am

Ah, yes playing again I do see it mentioned in the cutscene. I think I must have accidentally pressed the button too fast or missed reading it somehow.

calima
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Re: Progress Thread - Lala the Magical

Post by calima » Mon Feb 06, 2017 11:23 am

Before I forget: that one camping enemy, in the first level, that placement is evil. You can't avoid getting hit, the enemy hits you immediately when you jump up to that screen.

na_th_an
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Re: Progress Thread - Lala the Magical

Post by na_th_an » Mon Feb 06, 2017 1:49 pm

I know which one you mean. You can avoid it if you know it will be there in advance, but that seems unfair. I will move it. Thanks.

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dougeff
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Re: Progress Thread - Lala the Magical

Post by dougeff » Mon Apr 03, 2017 8:12 pm

Noticed this interesting coincidence. From, what I assume, a much earlier version of the same game design.
Hmm.png
Hmm2.png

And also, the other Lala games on the same multicart.
nesdoug.com -- blog/tutorial on programming for the NES

na_th_an
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Re: Progress Thread - Lala the Magical

Post by na_th_an » Tue Apr 04, 2017 1:07 am

It's an earlier version of Lala's map (which I still had laying somewhere, I never throw anything) with a different tileset we used to quickly build the joke game. There's a lot of reused / revamped / rescued from ditched material stuff in the multicart.

The original map was quite horrible, with lots of spots where rooms were connected very awkwardly. That's why I redid many sections for Lala. When my pal told me about doing a joke game about Sonic I just threw in the old version of the map.

---

Anyways, experiments aside, here's Lala with the debugging code removed.
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mojon-twins--lala-the-magical--1.1.nes
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