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Progress Thread - Lala the Magical
http://forums.nesdev.com/viewtopic.php?f=32&t=14589
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Author:  rainwarrior [ Mon Feb 06, 2017 10:47 am ]
Post subject:  Re: Progress Thread - Lala the Magical

Ah, yes playing again I do see it mentioned in the cutscene. I think I must have accidentally pressed the button too fast or missed reading it somehow.

Author:  calima [ Mon Feb 06, 2017 11:23 am ]
Post subject:  Re: Progress Thread - Lala the Magical

Before I forget: that one camping enemy, in the first level, that placement is evil. You can't avoid getting hit, the enemy hits you immediately when you jump up to that screen.

Author:  na_th_an [ Mon Feb 06, 2017 1:49 pm ]
Post subject:  Re: Progress Thread - Lala the Magical

I know which one you mean. You can avoid it if you know it will be there in advance, but that seems unfair. I will move it. Thanks.

Author:  dougeff [ Mon Apr 03, 2017 8:12 pm ]
Post subject:  Re: Progress Thread - Lala the Magical

Noticed this interesting coincidence. From, what I assume, a much earlier version of the same game design.

Attachment:
Hmm.png
Hmm.png [ 14.81 KiB | Viewed 529 times ]


Attachment:
Hmm2.png
Hmm2.png [ 14.07 KiB | Viewed 529 times ]



And also, the other Lala games on the same multicart.

Author:  na_th_an [ Tue Apr 04, 2017 1:07 am ]
Post subject:  Re: Progress Thread - Lala the Magical

It's an earlier version of Lala's map (which I still had laying somewhere, I never throw anything) with a different tileset we used to quickly build the joke game. There's a lot of reused / revamped / rescued from ditched material stuff in the multicart.

The original map was quite horrible, with lots of spots where rooms were connected very awkwardly. That's why I redid many sections for Lala. When my pal told me about doing a joke game about Sonic I just threw in the old version of the map.

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Anyways, experiments aside, here's Lala with the debugging code removed.

Attachments:
mojon-twins--lala-the-magical--1.1.nes [64.02 KiB]
Downloaded 44 times

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