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 Post subject: Re: Space Race
PostPosted: Tue Feb 21, 2017 2:53 pm 
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Joined: Sat Jan 09, 2016 9:21 pm
Posts: 74
Thanks for the feedback!

Quote:
Rules are not explicitly stated: as I read the blurb I do not know if it is hard to figure out


Yeah, that's what one of my local playtesters said. I haven't figured out the best solution yet (a wall of text won't help. Maybe an animated example at the beginning would have been better)

Quote:
It is not clear that 1-player mode exists: the title screen says 2-4 players and nothing blinks when adding the first to say that it can be started

You're right. The 1-player mode was a last-minute addition. I should have made it more clear.

I appreciate your thoughts!

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 Post subject: Re: Space Race
PostPosted: Fri Feb 24, 2017 8:03 pm 
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Location: NE Indiana, USA (NTSC)
I noticed in a hex editor that you used 18K of the 32K PRG ROM, and there's a whole bunch of repetitive stuff elsewhere in PRG ROM. Is there a way you could trim 2K off to fit in NROM-128?


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 Post subject: Re: Space Race
PostPosted: Fri Feb 24, 2017 9:32 pm 
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I'll see what I can do.

Some quick spot checks and counting show me a few hundred bytes I can easily shave off by removing redundancy. 2k might be tricky though unless I cut a song, unless I'm missing an obvious chunk. I'll look further.

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 Post subject: Re: Space Race
PostPosted: Tue Mar 07, 2017 9:59 pm 
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Updated version that (I hope) properly clears nametables at the beginning. I'm in the middle of a move to a new home, so I haven't had a chance to test this as well as I'd like....


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