Filthy Kitchen is a side-scrolling platformer about killing flies in your kitchen, while collecting unspoiled food that has been left out. The main mechanic revolves around the fly swatter projectile, which gets thrown forward, then returns back to the player (inspired by Ninja Gaiden's shuriken boomerang). If you can dodge the fly swatter (and enemies and obstacles) you can use its orbital path to kill multiple enemies and rack up combos.
Having already made a top-down shooter, and 4-way scrolling puzzler, I wanted to finally take a stab at an action / platformer. This is also the first time I'm using 8x16 sprites and sprite zero for the HUD.
So far I've got the scrolling engine working with off-screen nametable / attribute updates and collision detection. Up next is the fly swatter weapon and enemies.
Here's a spritesheet!
Kid Niki was definitely on my mind while I was drawing him!dougeff wrote:Looks good, I like the main character. His hair reminds me of Kid Niki.
Nope, 2D only. It's my half attempt to imitate Ninja Gaiden's pseudo 2.5D looking levels. I've gotten some feedback that it can look confusing, so I'm attempting to reduce that issue while still keeping it stylized.dullahan wrote:Cool. Interesting perspective for the platforms; will the player be able to move along a z-axis?
Current build has a working HUD (using sprite 0), flies that spawn every so often, collision detection between flies and the swatter, and ducking. ROM is attached.
Scoring / Combos
The sink should damage the player (it's so dirty), but instead they fall through it
End of the level has no floor, the plan is to make it a vertical wall
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It's kinda mesmerising, isn't it? It has made me put off implementing vertical walls.gauauu wrote:For some reason I really enjoyed running off the world and watching the infinite acceleration kick in....
Scoring & combos, points per fly doubles up to 25,600 as long as a combo is maintained.
Full player animation, though I wouldn't call it finalized just yet.
Flies move around, mostly randomly.
Vertical wall collision.
Take damage from colliding with flies.
Change random, continuous fly spawning into something more reasonable.
Other obstacles to get hurt by.
Food pick-ups for bonus points.
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Damage from flies, utensils, dirty sink
Health meter, and death when it runs out
Food pick-ups to gain health and points
Tweaked the palette
I think the game engine is mostly finished by this point, though I'll likely add better fly AI and slick floors at some point. Next I plan on making levels that are actually interesting, intro screens, menus, game over, and art improvements.
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Name: Filthy Kitchen Submitted By: dustmop Category: Action platformer Description: The kitchen is filthy, clean it up! Controls: D-pad: Movement B: Throw your swatter A: Jump Rom info: Mapper 28 Filesize 64k Credits: Dustmop - Developer Shiru - Famitone Knife City - music