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PostPosted: Fri Feb 17, 2017 2:15 am 
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This reminds me of an old arcade game,good fun.


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PostPosted: Fri Feb 24, 2017 6:53 pm 
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I noticed that Flappy Jack is NROM-256, but roughly B560-EFEF,F3A0-FFF9 are unused. How hard would it be to rebuild the game as NROM-128 with the stuff at EFF0-F3A0 moved down to, say, B5F0-B9A0? This would allow it to share a 32K bank with another NROM-128 game. The more contiguous PRG ROM space we free up, the more category 2 bonuses we can include.


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PostPosted: Fri Feb 24, 2017 7:40 pm 
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Took me about 10 minutes. NROM 128. Filesize 24,592 bytes. Does your mapper allow swapping the C000-ffff banks ?

EDIT: Oops, forgot you need $FFD0-$FFF9 blank. Give me a minute.

EDIT2: Done.


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flappy15.nes [24.02 KiB]
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PostPosted: Fri Feb 24, 2017 7:47 pm 
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dougeff wrote:
Took me about 10 minutes. NROM 128. Filesize 24,592 bytes. Does your mapper allow swapping the C000-ffff banks ?

Yes. I can mirror either half of a 32K bank to both $8000-$BFFF and $C000-$FFFF by (ab)using its UNROM (2) and UNROM (180) simulation modes.


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PostPosted: Fri Feb 24, 2017 7:56 pm 
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There is much more blank space in Rock Paper Scissors. Do you want an NROM 128 of that, or is that one not making it on the cart?

Never mind, you already answered it in the RPSLS thread.

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PostPosted: Wed May 17, 2017 1:56 am 
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Fun! The 32-wide protagonist feels un-NES-like, which is good. I like the slipping-on-butter and sticking-to-syrup bits, though it feels like missing them nigh-guarantees a later flapjack miss.

The hitboxes feel good. (The butter and syrup are narrower, right?) The music speeding up is nice. Does fall speed decrease as your stack grows, or are the last flapjacks in a stack just lower reflex time?


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PostPosted: Thu May 18, 2017 4:39 am 
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Does fall speed decrease as your stack grows, or are the last flapjacks in a stack just lower reflex time?


The higher your stack, the less time you have to get in position (because the vertical distance from top of screen to top of stack has shrunk). Speeds don't change, due to stack size.

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Last edited by dougeff on Fri Sep 08, 2017 11:15 pm, edited 1 time in total.

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PostPosted: Thu May 18, 2017 10:24 am 
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Yeah, I just didn't feel like I really had any problems there, so…I'd wondered if it did compensate.

Guess the difficulty sawtooths then!


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