
Will there be an special submission procedure, or progress threads are the way to go?
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I see you've also got a Makefile with a `debug` target that is just Wine running FCEUXpubby wrote:I went on hiatus once summer ended and my freetime went to shit, but I'm back for the holidays and back to doing nesdev. The game I was working on certainly won't be finished in time, but perhaps I'll crank out a quick minigame in the next week to have something to enter.
Some progress videos of my unfinished game which I never posted:
baby's first scrolling glitch: https://www.youtube.com/watch?v=pYxQbQQX1DM
we have slope physics: https://www.youtube.com/watch?v=a4C5KrFzD5o (warning: volume)
welcome to PPU hell glitch: https://www.youtube.com/watch?v=ZPVSFxNbDUk
small december update: https://www.youtube.com/watch?v=u1l7hoL4xOQ
Nope. There isn't much space for different block types and I figured 45 was good enough.Kasumi wrote:Planning more than 45 degree ones?