Re: How's everyone doing?
Posted: Wed Nov 30, 2016 10:34 am
... Wow, that looks amazing!
I'm struggling to understand how you manage to avoid imploding from sheer density of awesome.Alp wrote:[...]I had devised a custom level format that is 30% smaller than what Super Mario Bros had, allowing for more complex level designs, in less ROM space!
The game is also way prettier than Super Mario Bros. while using less tiles!
Well originally, the checkerboard was yellow/brown, but when I added the background layer, it looked too washed-out, so I swapped the brown to red, for vibrancy. The problem is that the foreground/background platforms share a single palette.calima wrote:The red-yellow alternating blocks hurt my eyes. Maybe try less contrasting colors there?
I'm really just showing what I have planned, and if it doesn't meet the deadline, I can always release this later, on it's own.na_th_an wrote:Hey Alp, I'm glad you are entering the compo. Game looks amazing.
Thanks! I was also considering a similar palette swap, for the cave background. Using the lake tiles for a top/bottom background layer, connected by stone columns, to give it even more depth.WheelInventor wrote:Astonishing work! Well done, Alp! I especially like how you turn the lake into a desert by a simple palette swap; very elegant. And the ice level looks fun. Does your level algorithm always include a water line?
It may be less of a problem on ntsc/pal video, but in pixel perfect emulation, i agree on the checkerboard. Though, sonic the hedgehog does this with less contrast and those elements still don't appeal to me, so maybe it's more the pattern than the colours used for me.The red-yellow alternating blocks hurt my eyes.
Thanks! The goal here, was to get a unique visual style, while using as few tiles as possible.tokumaru wrote:Game's looking great, Alp! Looking forward to playing it!
Awesome use of color! With a single palette you were able to draw light and dark versions of ground and grass chunks, and the final result still looks pretty colorful.
Yup. Between work, family, other work, etc, I'm lucky if I have brain power for 30 minutes a night on this. I'm slow.JRoatch wrote:I've been finding that I can't even think about the programming problems in the few sliced up hours I have left after my day/night job and sleep.
Story of my Life!gauauu wrote:Between work, family, other work, etc, I'm lucky if I have brain power for 30 minutes a night on this. I'm slow.