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Re: How's everyone doing?

Posted: Thu Dec 29, 2016 5:58 am
by RogerBidon
Thanks all, I'll be sure to submit it as an entry. dougeff will be pleased, this thread nets at least one more game to the compo :D

Will there be an special submission procedure, or progress threads are the way to go?

Re: How's everyone doing?

Posted: Sat Dec 31, 2016 8:40 pm
by pubby
I went on hiatus once summer ended and my freetime went to shit, but I'm back for the holidays and back to doing nesdev. The game I was working on certainly won't be finished in time, but perhaps I'll crank out a quick minigame in the next week to have something to enter.

Some progress videos of my unfinished game which I never posted:

baby's first scrolling glitch: https://www.youtube.com/watch?v=pYxQbQQX1DM
we have slope physics: https://www.youtube.com/watch?v=a4C5KrFzD5o (warning: volume)
welcome to PPU hell glitch: https://www.youtube.com/watch?v=ZPVSFxNbDUk
small december update: https://www.youtube.com/watch?v=u1l7hoL4xOQ

Re: How's everyone doing?

Posted: Sat Dec 31, 2016 10:50 pm
by M_Tee
That looks great. Love those sprites.

Re: How's everyone doing?

Posted: Sun Jan 01, 2017 12:25 am
by Kasumi
Nice to see some ambitious slopes since my game will never come out. Planning more than 45 degree ones?

Re: How's everyone doing?

Posted: Sun Jan 01, 2017 9:09 am
by mikejmoffitt
pubby wrote:I went on hiatus once summer ended and my freetime went to shit, but I'm back for the holidays and back to doing nesdev. The game I was working on certainly won't be finished in time, but perhaps I'll crank out a quick minigame in the next week to have something to enter.

Some progress videos of my unfinished game which I never posted:

baby's first scrolling glitch: https://www.youtube.com/watch?v=pYxQbQQX1DM
we have slope physics: https://www.youtube.com/watch?v=a4C5KrFzD5o (warning: volume)
welcome to PPU hell glitch: https://www.youtube.com/watch?v=ZPVSFxNbDUk
small december update: https://www.youtube.com/watch?v=u1l7hoL4xOQ
I see you've also got a Makefile with a `debug` target that is just Wine running FCEUX :P

Re: How's everyone doing?

Posted: Sun Jan 01, 2017 12:45 pm
by pubby
Kasumi wrote:Planning more than 45 degree ones?
Nope. There isn't much space for different block types and I figured 45 was good enough.