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Re: How's everyone doing?
Posted: Thu Dec 29, 2016 5:58 am
by RogerBidon
Thanks all, I'll be sure to submit it as an entry. dougeff will be pleased, this thread nets at least one more game to the compo
Will there be an special submission procedure, or progress threads are the way to go?
Re: How's everyone doing?
Posted: Sat Dec 31, 2016 8:40 pm
by pubby
I went on hiatus once summer ended and my freetime went to shit, but I'm back for the holidays and back to doing nesdev. The game I was working on certainly won't be finished in time, but perhaps I'll crank out a quick minigame in the next week to have something to enter.
Some progress videos of my unfinished game which I never posted:
baby's first scrolling glitch:
https://www.youtube.com/watch?v=pYxQbQQX1DM
we have slope physics:
https://www.youtube.com/watch?v=a4C5KrFzD5o (warning: volume)
welcome to PPU hell glitch:
https://www.youtube.com/watch?v=ZPVSFxNbDUk
small december update:
https://www.youtube.com/watch?v=u1l7hoL4xOQ
Re: How's everyone doing?
Posted: Sat Dec 31, 2016 10:50 pm
by M_Tee
That looks great. Love those sprites.
Re: How's everyone doing?
Posted: Sun Jan 01, 2017 12:25 am
by Kasumi
Nice to see some ambitious slopes since my game will never come out. Planning more than 45 degree ones?
Re: How's everyone doing?
Posted: Sun Jan 01, 2017 9:09 am
by mikejmoffitt
I see you've also got a Makefile with a `debug` target that is just Wine running FCEUX
Re: How's everyone doing?
Posted: Sun Jan 01, 2017 12:45 pm
by pubby
Kasumi wrote:Planning more than 45 degree ones?
Nope. There isn't much space for different block types and I figured 45 was good enough.