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PostPosted: Tue Jan 31, 2017 4:02 pm 
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Location: NE Indiana, USA (NTSC)
tokumaru wrote:
Why would you choose to have glitches at all if you have an empty name table just sitting there?

Time constraints.
In this post, glutock wrote:
I had a 4-way scrolling engine that I used for 1-screen mode. I wanted to use it quickly for the compo, so I disabled the vertical scrolling feature to do a horizontal side scrolling game, using horizontal mirroring.


tokumaru wrote:
Do you plan to do anything with it at some point?

Presumably so, in another game using the same engine.


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PostPosted: Tue Jan 31, 2017 4:05 pm 
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tokumaru wrote:
Great game, I really enjoyed it!

Thanks !

tokumaru wrote:
I'm of the opinion that everything should flicker, even the player sprite.

I should also try this solution and see if it's that bad.

tokumaru wrote:
Why would you choose to have glitches at all if you have an empty name table just sitting there? Do you plan to do anything with it at some point?

When I started the project, I had an 8-way scrolling engine that used 1-screen mirroring.
It was easier and quicker to use it as is with horizontal mirroring, and eventually change it later to support vertical mirroring.


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PostPosted: Tue Jan 31, 2017 7:13 pm 
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Location: Rio de Janeiro - Brazil
Oh yeah, I remember that now.


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PostPosted: Thu Feb 02, 2017 3:55 pm 
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A 2 player simultaneous would be awesome!
But a turn based 2 players would be a nice addition too.
The kids usually like to play with me simultaneous action games. :D
Would this game run o a UxROM board?


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PostPosted: Thu Feb 02, 2017 4:09 pm 
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Simultaneous 2-player would kick ass! It can be somewhat difficult to implement though, since it affects the behavior of the camera, and the object system must be able to handle a second player (i.e. no hardcoded state variables if you don't want to duplicate all the logic). Another concern is the low number of palettes, if each player uses a different palette.


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PostPosted: Thu Feb 02, 2017 4:12 pm 
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Yes!!
That would be the true "Double Dragon"! :lol:


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PostPosted: Thu Feb 02, 2017 8:16 pm 
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Absolutely love this game :D

Definitely looking forward to having a longer version.
Would be an instant classic in my book :)

_________________
tempus edax rerum


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PostPosted: Sat Feb 11, 2017 3:18 pm 
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This was actually the last of the entries I played, and I quite enjoyed it. The graphics were nice (especially the level intros, as others have mentioned) and the game's engine felt pretty solid.

I did notice some of the flickering everyone's talking about, but I didn't find it all that disruptive. Thanks for a fun game.


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