Progress Thread - The Legend of Quackin' Jacks' Gold
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
In FamiTone, you have to play different sound effects on different tracks. You set X to one value for low priority sound effects and to another value for high priority sound effects.
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Hi! I think it was more basic then that - looks like bankswitching was interfering with the registers it wanted. Now fixed!
Thanks!
Thanks!
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Now with scrolling and you were eaten by a grue slime
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
There's also a new protagonist.
Can you see anything special about this NES character?
That's right! He's using 6 colours! I guess when you're using two 8x8 sprites, you can afford to double 'em up.
Any comments/ideas etc gratefully appreciated. It's looking like I might actually finish this in time for the deadline.
Can you see anything special about this NES character?
That's right! He's using 6 colours! I guess when you're using two 8x8 sprites, you can afford to double 'em up.
Any comments/ideas etc gratefully appreciated. It's looking like I might actually finish this in time for the deadline.
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Now with dancing trees!
- RogerBidon
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Dancing trees remember me super mario bros 3 just enough to stimulate this "nostalgia vibe" without seeming like plagiarism. It's great!
Super Tilt Bro.: https://sgadrat.itch.io/super-tilt-bro
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Ah, crisis!
For some reason, I thought the compo ended on the midnight of the 1st of February - meaning I would have had the whole of Wednesday to finish the game. I have an important job interview on Wednesday, and so will be unlikely to finish the game between now and the end of tomorrow to get it submitted.
As such, I will likely be submitting late - or I may hold off till next year, as I have another project to get back to. I guess we'll see after tomorrow!
Regardless, I've learned plenty, and it has been an excellent experience!
Some further developments:
The Hamster!
The hamster functions as companionship in an otherwise friendless jungle. And as a second hit.
Intro sequences!
Also, a multitude of enemies, including hawks, bears, flying pigs, slimes and, of course, ducks.
For some reason, I thought the compo ended on the midnight of the 1st of February - meaning I would have had the whole of Wednesday to finish the game. I have an important job interview on Wednesday, and so will be unlikely to finish the game between now and the end of tomorrow to get it submitted.
As such, I will likely be submitting late - or I may hold off till next year, as I have another project to get back to. I guess we'll see after tomorrow!
Regardless, I've learned plenty, and it has been an excellent experience!
Some further developments:
The Hamster!
The hamster functions as companionship in an otherwise friendless jungle. And as a second hit.
Intro sequences!
Also, a multitude of enemies, including hawks, bears, flying pigs, slimes and, of course, ducks.
- FrankenGraphics
- Formerly WheelInventor
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- Contact:
Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Spam post aside, i completely missed the second page of this thread and now i hope to see this finished some day. It looks fun! Are you up for this years' competition?