Progress Thread - The Legend of Quackin' Jacks' Gold
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
In FamiTone, you have to play different sound effects on different tracks. You set X to one value for low priority sound effects and to another value for high priority sound effects.
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Hi! I think it was more basic then that - looks like bankswitching was interfering with the registers it wanted. Now fixed!
Thanks!
Thanks!
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Now with scrolling and you were eaten by a grue slime
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
There's also a new protagonist.
Can you see anything special about this NES character?
That's right! He's using 6 colours! I guess when you're using two 8x8 sprites, you can afford to double 'em up.
Any comments/ideas etc gratefully appreciated. It's looking like I might actually finish this in time for the deadline.
Can you see anything special about this NES character?
That's right! He's using 6 colours! I guess when you're using two 8x8 sprites, you can afford to double 'em up.
Any comments/ideas etc gratefully appreciated. It's looking like I might actually finish this in time for the deadline.
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Now with dancing trees!
- RogerBidon
- Posts: 44
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Dancing trees remember me super mario bros 3 just enough to stimulate this "nostalgia vibe" without seeming like plagiarism. It's great!
Super Tilt Bro.: https://sgadrat.itch.io/super-tilt-bro
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Ah, crisis!
For some reason, I thought the compo ended on the midnight of the 1st of February - meaning I would have had the whole of Wednesday to finish the game. I have an important job interview on Wednesday, and so will be unlikely to finish the game between now and the end of tomorrow to get it submitted.
As such, I will likely be submitting late - or I may hold off till next year, as I have another project to get back to. I guess we'll see after tomorrow!
Regardless, I've learned plenty, and it has been an excellent experience!
Some further developments:
The Hamster!
The hamster functions as companionship in an otherwise friendless jungle. And as a second hit.
Intro sequences!
Also, a multitude of enemies, including hawks, bears, flying pigs, slimes and, of course, ducks.
For some reason, I thought the compo ended on the midnight of the 1st of February - meaning I would have had the whole of Wednesday to finish the game. I have an important job interview on Wednesday, and so will be unlikely to finish the game between now and the end of tomorrow to get it submitted.
As such, I will likely be submitting late - or I may hold off till next year, as I have another project to get back to. I guess we'll see after tomorrow!
Regardless, I've learned plenty, and it has been an excellent experience!
Some further developments:
The Hamster!
The hamster functions as companionship in an otherwise friendless jungle. And as a second hit.
Intro sequences!
Also, a multitude of enemies, including hawks, bears, flying pigs, slimes and, of course, ducks.
Progress Thread The Legend of Quackin Jacks Gold
VOTING IS NOW ON....
Get your votes in by the 15th of September... See the last post in this thread for more details....
thankyou,
Photo Comp
Get your votes in by the 15th of September... See the last post in this thread for more details....
thankyou,
Photo Comp
- FrankenGraphics
- Formerly WheelInventor
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- Location: Gothenburg, Sweden
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Re: Progress Thread - The Legend of Quackin' Jacks' Gold
Spam post aside, i completely missed the second page of this thread and now i hope to see this finished some day. It looks fun! Are you up for this years' competition?
http://www.frankengraphics.com - personal NES blog