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Progress Thread - The Legend of Quackin' Jacks' Gold
http://forums.nesdev.com/viewtopic.php?f=32&t=15407
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Author:  tepples [ Wed Jan 25, 2017 5:55 pm ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

In FamiTone, you have to play different sound effects on different tracks. You set X to one value for low priority sound effects and to another value for high priority sound effects.

Author:  team_disposable [ Wed Jan 25, 2017 6:03 pm ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

Hi! I think it was more basic then that - looks like bankswitching was interfering with the registers it wanted. Now fixed!

Thanks!

Author:  team_disposable [ Thu Jan 26, 2017 7:00 pm ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

Now with scrolling and you were eaten by a grue slime


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Author:  team_disposable [ Thu Jan 26, 2017 7:09 pm ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

There's also a new protagonist.

Can you see anything special about this NES character?

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That's right! He's using 6 colours! I guess when you're using two 8x8 sprites, you can afford to double 'em up.

Any comments/ideas etc gratefully appreciated. It's looking like I might actually finish this in time for the deadline.

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Author:  team_disposable [ Sat Jan 28, 2017 10:14 am ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

Now with dancing trees!

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Author:  RogerBidon [ Sat Jan 28, 2017 4:10 pm ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

Dancing trees remember me super mario bros 3 just enough to stimulate this "nostalgia vibe" without seeming like plagiarism. It's great!

Author:  team_disposable [ Mon Jan 30, 2017 11:20 am ]
Post subject:  Re: Progress Thread - The Legend of Quackin' Jacks' Gold

Ah, crisis!

For some reason, I thought the compo ended on the midnight of the 1st of February - meaning I would have had the whole of Wednesday to finish the game. I have an important job interview on Wednesday, and so will be unlikely to finish the game between now and the end of tomorrow to get it submitted.

As such, I will likely be submitting late - or I may hold off till next year, as I have another project to get back to. I guess we'll see after tomorrow!

Regardless, I've learned plenty, and it has been an excellent experience!

Some further developments:

The Hamster!

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The hamster functions as companionship in an otherwise friendless jungle. And as a second hit.



Intro sequences!


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Also, a multitude of enemies, including hawks, bears, flying pigs, slimes and, of course, ducks.

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