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PostPosted: Tue Jan 31, 2017 5:11 am 
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Joined: Mon May 27, 2013 9:40 am
Posts: 283
Rahsennor wrote:
Should I submit this to the compo? Or is it too unfinished?


By all means, do. The game is very beautiful and plays well. And you can always add some extra polish for the multicart.

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PostPosted: Tue Jan 31, 2017 6:46 am 
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Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 393
Location: Gothenburg, Sweden
Given the possibility of using arpeggios, here's another soundtrack update thanks to Rahsennors' tip that arps work for drum/percussion in a similar way to continous envelopes when changed at a per frame basis.

I found that a tri tone with a 2-frame volume envelope (on, then off) still gets audibly affected by the pitch of the arpeggio frame corresponding to the off frame of the volume, making a (nes-relatively speaking) very sharp, snappy snare tone possible, as opposed to the more beefy, tom-like electro sound of a tri tone left on for 2 or more frames. I'm not aware of the exact circumstances of this behaviour, but if it works, it works.

kicks, snare tone, and toms implemented in this alternative version of the two songs.

Attachment:
wrecking_balls_workfile_snap.ftm [15.18 KiB]
Downloaded 12 times

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