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PostPosted: Wed Mar 01, 2017 1:18 am 
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This is the latest build. Shouldn't have any CHR-RAM corruption (no writes to PPU 0-1fff).


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PostPosted: Wed Mar 08, 2017 9:26 am 
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Opinions please. Better, or worse ?


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Rock9.png
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Rock7.png
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PostPosted: Wed Mar 08, 2017 10:10 am 
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I'm liking the new art style.

Something else you could do during the countdown is show small icons in the bottom half, reminding the player of which button does each move. Then once both players have entered their move, remove the icons.
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Here's what I did in GIMP:
  1. Crop icon to 64x64 pixels
  2. Select the white background, grow 1, and fill with black in a new layer
  3. Select the white background, shrink 1 not from edges, and fill with white
  4. Flatten Image
  5. Shrink to 24x24 pixels
  6. Convert to original palette


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PostPosted: Wed Mar 08, 2017 10:13 am 
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Good idea. I'm actually nearly out of usable tiles for NROM size game. But will consider.

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PostPosted: Wed Mar 08, 2017 10:23 am 
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Then simplify the digits in the countdown to use fewer tiles, such as the "2" seen here.


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PostPosted: Wed Mar 08, 2017 10:28 am 
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I think I could remove unused Alphabet characters, might give me 5-10 more tiles.

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PostPosted: Wed Mar 08, 2017 10:38 am 
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The new art style is MUCH better, IMO.


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PostPosted: Wed Mar 08, 2017 11:14 am 
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After cutting unused Alpha and comma and &, I have 11 unused tiles.

Big numbers use about 45 tiles. I suppose I could redesign, and make a 16x16 pixel version of each character...4 tiles x 5 characters = 20 tiles. That's doable.

24x24 pixel = 3x3 = 9 tiles x 5 characters = 45 tiles...possible, but less likely.

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PostPosted: Wed Mar 08, 2017 11:32 am 
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I like it a lot. It has a whole lot of charm. Did you hand draw these?

I also support the idea of having some kind of visual representation of the button mapping during game play.

Also, perhaps some color and geometric shapes could help the rest of the screen, something like the attached, perhaps (or with black text for something less extreme.)


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PostPosted: Wed Mar 08, 2017 12:48 pm 
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Yes, I hand drew these. The Sbock image looks a lot like a cartoon I used to draw in college.

I think the title screen was influenced by a T-shirt design, but I can't find an image/link.

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PostPosted: Wed Mar 08, 2017 2:06 pm 
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I completely dig the new art. I think it is much better and pleasant to the eye than the original. I say go for it!

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PostPosted: Wed Mar 08, 2017 10:10 pm 
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dougeff wrote:
I think the title screen was influenced by a T-shirt design, but I can't find an image/link.

Knock yourself out: fist t shirt


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PostPosted: Wed Mar 08, 2017 10:59 pm 
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dougeff wrote:
Opinions please. Better, or worse ?

Better !


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PostPosted: Mon Mar 13, 2017 11:31 am 
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I think it might be done. I didn't change the actual game play, just the graphics and music.

I kind of ripped off M_Tee's idea. And tepples. Thanks.


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PostPosted: Mon Mar 13, 2017 9:53 pm 
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It's not a rip-off if I offered it. I'm glad to have been of help. I also like the intro screens that show the controller screen and rules. I think the antialiasing on the larger numbers might look better as the medium blue used in the background instead if grey though (considering that it's used to transition to the light blue background and not white).

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