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 Post subject: Re: Action 53 volume 3
PostPosted: Wed May 03, 2017 5:45 pm 
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I'm glad I'm not the only one that made that connection. I've been referencing the Barbarella comics for Cheril inspiration for the cover art. :)

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 Post subject: Re: Action 53 volume 3
PostPosted: Wed May 03, 2017 6:29 pm 
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Location: NE Indiana, USA (NTSC)
Are we going to want a relatively plain title screen like the one we have, or is a better one possible with 208 tiles? (The other 48 are for the notices at the bottom.) And is "Revenge of the Twins" still the theme?


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File comment: Current title screen: 85 tiles
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 Post subject: Re: Action 53 volume 3
PostPosted: Wed May 03, 2017 6:45 pm 
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For what it's worth, I like the simplicity of the title screen. However, as I work on the box art, if you'd like me to convert the logo and title from the box to a format suitable for the title screen, I'd be more than willing to.

As for the theme, I'll wait until it's absolutely confirmed before I work on the logo for the box. Still inking the illustration anyway.

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 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 12:08 pm 
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I like the title screen fine, though I'm not sure I like the VWF font that's being used (is that Verdana Bold?)


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 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 12:32 pm 
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The font is Chicago 12, the iconic UI font of Macintosh System 1 through 7. I chose it because it works at that resolution without antialiasing, about which you complained earlier. For "Press Start Button" in the first two volumes, I used Droid Sans (now called Open Sans).


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 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 12:35 pm 
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I'd've said "what Chrono Trigger (and/or FF6) use" … and it seems like only one other person has noted the similarity.


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 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 2:11 pm 
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tepples wrote:
The font is Chicago 12, the iconic UI font of Macintosh System 1 through 7. I chose it because it works at that resolution without antialiasing, about which you complained earlier. For "Press Start Button" in the first two volumes, I used Droid Sans (now called Open Sans).

Fair. It looks clean and legibility is up. It might just stand out to me because I am so used to 8x8 fonts on the system.


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 Post subject: Re: Action 53 volume 3
PostPosted: Sat May 06, 2017 8:04 pm 
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I like the simple clean title we have personally... I certainly don't have the graphical skills to come up with anything better. (Have you seen what happens when I try to draw a duck? :D)

Also, I uploaded what might be the final version of Waddles to its own topic. I ran through it on the latest multicart (on powerpak, yay) and poked it a bit; everything seems stable. This is probably the last version unless I take the time to get rid of that pesky graphical glitch at level start. I can't stop seeing it now, but I'm having a seriously hard time finding what I'm doing outside vblank/forced blank. (Note: If that improving prior entries contest ever happens, I may tweak Waddles more for that. As it stands though, I need a long break from that codebase)


Tepples - would you be willing to turn off exit patching for Waddles now that I've added the "Exit to Menu" option? (It's actually a menu item now; no weird two-button shortcut)


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 Post subject: Re: Action 53 volume 3
PostPosted: Sun May 07, 2017 7:04 am 
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Location: NE Indiana, USA (NTSC)
Adding exitmethod=none to Waddles and updating to the latest build.

Probably the last thing before I declare the ROM final is whether to keep "Revenge of the Twins" as the subtitle. Does INL have any QA facility to ensure nothing else is seriously wrong?


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 Post subject: Re: Action 53 volume 3
PostPosted: Mon May 08, 2017 11:00 am 
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Location: WhereverIparkIt, USA
tepples wrote:
Does INL have any QA facility to ensure nothing else is seriously wrong?

IDK if I'd call my little operation a facility, but sure. :)

I've yet to migrate my action53 mapper implementation over to my 8Mbit+ 3v board version and update erase/program algorithms. I'll do my best to get this wrapped up this week.

Once that's taken care of, and with the rom nearing completion, it'll be time to whip up the first batch of boards.

Haven't heard back on the print quotes if I don't end up doing everything in house, I just pinged the print house again so hopefully can get that ball rolling asap.

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 Post subject: Re: Action 53 volume 3
PostPosted: Fri May 19, 2017 11:33 am 
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One more hacky fix: viewtopic.php?f=32&t=15476&p=196179#p196179


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