It is currently Sat Nov 18, 2017 4:29 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 194 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13  Next
Author Message
 Post subject: Re: Action 53 volume 3
PostPosted: Wed May 03, 2017 5:45 pm 
Offline
User avatar

Joined: Sat Mar 30, 2013 12:24 am
Posts: 258
I'm glad I'm not the only one that made that connection. I've been referencing the Barbarella comics for Cheril inspiration for the cover art. :)

_________________
www.mteegfx.com


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Wed May 03, 2017 6:29 pm 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19226
Location: NE Indiana, USA (NTSC)
Are we going to want a relatively plain title screen like the one we have, or is a better one possible with 208 tiles? (The other 48 are for the notices at the bottom.) And is "Revenge of the Twins" still the theme?


Attachments:
File comment: Current title screen: 85 tiles
title_screen.png
title_screen.png [ 895 Bytes | Viewed 1228 times ]
Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Wed May 03, 2017 6:45 pm 
Offline
User avatar

Joined: Sat Mar 30, 2013 12:24 am
Posts: 258
For what it's worth, I like the simplicity of the title screen. However, as I work on the box art, if you'd like me to convert the logo and title from the box to a format suitable for the title screen, I'd be more than willing to.

As for the theme, I'll wait until it's absolutely confirmed before I work on the logo for the box. Still inking the illustration anyway.

_________________
www.mteegfx.com


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 12:08 pm 
Offline
User avatar

Joined: Sun May 27, 2012 8:43 pm
Posts: 1311
I like the title screen fine, though I'm not sure I like the VWF font that's being used (is that Verdana Bold?)


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 12:32 pm 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19226
Location: NE Indiana, USA (NTSC)
The font is Chicago 12, the iconic UI font of Macintosh System 1 through 7. I chose it because it works at that resolution without antialiasing, about which you complained earlier. For "Press Start Button" in the first two volumes, I used Droid Sans (now called Open Sans).


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 12:35 pm 
Offline
User avatar

Joined: Sat Jul 12, 2014 3:04 pm
Posts: 946
I'd've said "what Chrono Trigger (and/or FF6) use" … and it seems like only one other person has noted the similarity.


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Thu May 04, 2017 2:11 pm 
Offline
User avatar

Joined: Sun May 27, 2012 8:43 pm
Posts: 1311
tepples wrote:
The font is Chicago 12, the iconic UI font of Macintosh System 1 through 7. I chose it because it works at that resolution without antialiasing, about which you complained earlier. For "Press Start Button" in the first two volumes, I used Droid Sans (now called Open Sans).

Fair. It looks clean and legibility is up. It might just stand out to me because I am so used to 8x8 fonts on the system.


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Sat May 06, 2017 8:04 pm 
Offline

Joined: Fri Dec 27, 2013 4:28 pm
Posts: 54
I like the simple clean title we have personally... I certainly don't have the graphical skills to come up with anything better. (Have you seen what happens when I try to draw a duck? :D)

Also, I uploaded what might be the final version of Waddles to its own topic. I ran through it on the latest multicart (on powerpak, yay) and poked it a bit; everything seems stable. This is probably the last version unless I take the time to get rid of that pesky graphical glitch at level start. I can't stop seeing it now, but I'm having a seriously hard time finding what I'm doing outside vblank/forced blank. (Note: If that improving prior entries contest ever happens, I may tweak Waddles more for that. As it stands though, I need a long break from that codebase)


Tepples - would you be willing to turn off exit patching for Waddles now that I've added the "Exit to Menu" option? (It's actually a menu item now; no weird two-button shortcut)


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Sun May 07, 2017 7:04 am 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19226
Location: NE Indiana, USA (NTSC)
Adding exitmethod=none to Waddles and updating to the latest build.

Probably the last thing before I declare the ROM final is whether to keep "Revenge of the Twins" as the subtitle. Does INL have any QA facility to ensure nothing else is seriously wrong?


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Mon May 08, 2017 11:00 am 
Offline
User avatar

Joined: Mon Apr 04, 2011 11:49 am
Posts: 1919
Location: WhereverIparkIt, USA
tepples wrote:
Does INL have any QA facility to ensure nothing else is seriously wrong?

IDK if I'd call my little operation a facility, but sure. :)

I've yet to migrate my action53 mapper implementation over to my 8Mbit+ 3v board version and update erase/program algorithms. I'll do my best to get this wrapped up this week.

Once that's taken care of, and with the rom nearing completion, it'll be time to whip up the first batch of boards.

Haven't heard back on the print quotes if I don't end up doing everything in house, I just pinged the print house again so hopefully can get that ball rolling asap.

_________________
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Fri May 19, 2017 11:33 am 
Offline
User avatar

Joined: Sun May 27, 2012 8:43 pm
Posts: 1311
One more hacky fix: viewtopic.php?f=32&t=15476&p=196179#p196179


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Sun Jun 18, 2017 9:27 pm 
Offline
User avatar

Joined: Sat Mar 30, 2013 12:24 am
Posts: 258
M_Tee wrote:
For what it's worth, I like the simplicity of the title screen. However, as I work on the box art, if you'd like me to convert the logo and title from the box to a format suitable for the title screen, I'd be more than willing to.


If you prefer it, here's a title screen that corresponds with the packaging design:
Image
Because of its white background, I think +/- #10 fades to and from white and black would help the transitions, as shown above.

If you want to use it, the zipfile includes .chr, .pal, and NESst .nam with attribute table. Because the credits text is no longer color #02 against color #00, I just included it in the .chr. Wasn't sure about that.


Attachments:
a53v3TitleScreen2.png
a53v3TitleScreen2.png [ 3.13 KiB | Viewed 662 times ]
a53v3TitleScreen2.zip [2 KiB]
Downloaded 28 times

_________________
www.mteegfx.com
Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Mon Jun 19, 2017 12:32 pm 
Offline
User avatar

Joined: Sun May 27, 2012 8:43 pm
Posts: 1311
That looks nice and clean. Maybe it's not very NES-like for the in-game art to match the box art :P


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Mon Jun 19, 2017 12:38 pm 
Offline
Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1012
Location: Gothenburg, Sweden
Loving that title screen!

_________________
http://www.frankengraphics.com - personal NES blog


Top
 Profile  
 
 Post subject: Re: Action 53 volume 3
PostPosted: Mon Jun 19, 2017 1:52 pm 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19226
Location: NE Indiana, USA (NTSC)
All I really need to add a title screen are the PNG and the palette. and added it to a53games.cfg.
Code:
titlescreen=../tilesets/title_screen_a53vol3.png
titlepalette=20273C3820271C3820153C0020393C0C


Here's what it looks like on a TV:
Attachment:
a53vol3_new_title.jpg
a53vol3_new_title.jpg [ 128.35 KiB | Viewed 588 times ]


It wouldn't be that easy to do the fade to white. Currently once the title jingle finishes its sixth loop, it cuts to a blank (now white) screen while the voice sample plays, and it'd be painful to interleave 100% CPU for the audio playback with PPU access for the fadeout. But I could probably add a fade-in and fade-out to the menu screen. I don't want to do anything too fancy because there are complaints that it doesn't look very attractive in the first place.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 194 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group