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 Post subject: Codebook
PostPosted: Fri Sep 01, 2017 10:06 pm 
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Joined: Sat Jul 12, 2014 3:04 pm
Posts: 950
I doubt I'm getting back to this soon, so here're GG codes I RE'd from the competition entries.
(Except Waddles, I used the source for most of those.)

They're for the initial competition-submission versions, unless otherwise noted. Not guaranteed to work on compilation version.
Code:
Brix Battle Codes
BRIX [time = 0504, credits = 0508, balls = 0509]
ZUSTTTLT half timer! (50)  N time[E6D6 ??<-63]
SXVVYNVK infinite  time [E7EF ad(lda)<-ce(dec)]
GEOXISVV infinite balls [a59d 0c<-ee]
GAXXSOVK infinite credits [a92d 0c<-ce]
 N balls/continue [a931 ??<-05]
PAUZOPIA (1) LAUZOPIA (3) PAUZOPIE (9) ZLUZOPIA (50) LTUZOPIA (99)
 start w/ N balls [e6eb ??<-05] [0=GO]
PEVVLTIA (1) LEVVLTIA (3) PEVVLTIE (9) ZUVVLTIA (50) LVVVLTIA (99)
 N credits [e6e6 ??<-05]
PEVTTTIA (1) LEVTTTIA (3) PEVVTTIE (9) ZUVTTTIA (50) LVVTTTIA (99)

Cheril the Goddess codes
CHRL [hearts 5b2, pow 5b3, inv frames 7e, pow frames 7f]
[enemy x af-b2 (more?), y b5-b8 (more?)]

AEUVNIPA infinite life [edb5 00<-01]
AENOVPPA superpower doesn't deplete charge [99fe 00<-01]
AANUPZPA telepoerter doesn't deplete charge [b279 00<-01]
 start with N power  968f ??<-00 [combine for "infinite" type, 11=bolt]
POEOYTAA (11) LEEOYTAA (03) PEEOYTAE (09)

AAEOOPPA power lasts forever 9909 00<-01
nv. frames last forever 9787 00<-01 [cannot power up, ergo probably cannot win]
 start with N lives [9694 ??<-03]
AEOPGTLA (0) IEOPGTLA (5) PEOPGTLE (9)
YNXVSSTN edad 7f<-7e hits give superpower frames rather than invuln

███ code
GVXGSPVG invuln [c9a5 64<-c6]

Flappy Jack Codes
FLAP
 Change seconds showing game-over screen: [98d8 ??<-0a]
IUSOEEZE (a minute of sweeping) PESOEEZA (a second)
APEAVNOK Flapjack 1 won't land [8f06 18<-c9]
APSAKNOK flapjack 2 won't land [8f54 18<-c9]
AOXAXNOK flapjack 3 won't land [8fa2 18<-c9] [combine for invuln]
 [except it sometimes doesn't work?]

Jupiter Scope 2 codes
JUP2 [c9-a player coord]
GTVKUYST "Spectator mode" collision off [cf6b 64<-e5]
AUEGONAO instantly explode [cf81 38<-18]
GVVGSYKT invincible [cfe5 64<-e4]

Karate Kick codes[26 health 27 lives]
KAKI [comp.]
AAEZOLPA invincible [w/oof] [ab01 00<-01]
OXNXEZSX invincible [w/o oof] [aaf8 a9<-a5]
 N hits per life (after first) [aad0 ??<-03]
PESZEZLA(1) IESZEZLA(5) PESZEZLE (9)
 start with N lives (and N hits on first life) 00 = instagameover [a506 ??<-03]
PAEZTILA(1) IAEZTILA(5) PAEZTILE (9)

KAKI [apr,may builds]
AAVZSLPA invincible [w/ oof][ab65 00<-01]
OZSXKLSX invincible [w/o oof] [ab5c a9<-a5]
 N hits per life (after first) [ab34 ??<-03]
PAUZKLLA(1) IAUZKLLA(5) PAUZKLLE (9)
 start with N lives (and N hits on first life) 00 = instagameover [a56a ??<-03]
PAVXZILA(1) IAVXZILA(5) PAVXZILE (9)

Lala the Magical Codes
LALA [621: lives, 7f9: objects, ac inv frames]
AEELYLPA  infinite lives [B387 00<-01]
start with N lives [ee90 ??<-03]
AEOTETLA (0) IEOTETLA (5) PEOTETLE (9)
NYOLALGV longer iframes [b310 FF<-64]
 infinite iframes [disables wand, cannot proceed] [b3cc 00<-01]
ENOLYZEI blink only when not invincible [b297 f0<-d0]

Nebs'n'Debs prologue codes
NEBS(compo ed) [347: lives, 34d = charge counter]
 Start with N lives [86e5 ??<-03]
PEVAITLA(1) IEVAITLA(5) PEVAITLE(9)
AEVAXYPA infinite lives [8fe2 00<s01 ]
?? [9885 00<-01 ]
GEVPOSVK "flipbook game" [9de1 0c<-ce ]
?? [c17c 0c<-ce]
GEKOGVVK infinite charging [96cc 0c<-ce]

NEBS(feb build) [349 479 = charge cuonter? 343= lives?]
AEKAOYPA infinite lives[8fc1 00<-01]
 Start with N lives [86d5 ??<-03]
PESAITLA(1) IESAITLA(5) PESAITLE (9)
GEEZPUVK infinite charging, enemies won't kill you [a381 0c<-ce ]

Paths of Bridewell codes
BRID [health: 1a]
GVVAUIVG infinite health [8de3 64 <-c6]


Spacy McRacy codes
RACY [5e-62=scores, then stars]
roundtypelist: [normal, battle, ludicrous, kamikaze, survival, challenge]
 Points awarded per barrier passed [831d ??<-01]
LAOEILPA (3) IAOEILPA (5) ZAOEILPE (10) ZLOEILPA(50) GTOEILPA (100)
 Points awarded for battle/kamikaze round kills [889b ??<-03]
PEOEUALA(1) IEOEUALA(5) ZEOEUALE(10) ZUOEUALA(50) GVOEUALA(100)
 Points for "+10" bonus [bdb5 ??<-0a]
AEULSSZA(0) IEULSSZA(5) GOULSSZA(20) ZUULSSZA(50) GVULSSZA(100)
 Points for someone dying in survival round [88dC ??<-02]
PESEKAZA(1) LESEKAZA(3) TESEKAZA(5) ZESEKAZE(10) ZUSEKAZA(50) GVSEKAZA(100)

Sinking Feeling codes
SINK [X 10, health: 12, fire duration 14, speed 0d (L) 0e (R)]
(change start health) [not printed ship count] a7c4 ??<-03
PEKZGYLA (1) IEKZGYLA (5) PEKZGYLE (9) LVKZGYLA (99)
GVXOZIVG torps do no dmg [95aa 64<-c6]
GTKPYIVG mines do no dmg  [9547 64<-c6 ] (combine:invincible)
OXNEVISX "Super fire hazard‼" [8dfe a9<-a5]
 per-hit fire time [8d03 ??<-B4] (3s [NTSC] default)
PAEAUIKL (none) GLEAUIKU (1s) AYEAUIKU(2s) EYEAUIKL (4s)

Waddles the Duck codes
WDLZ [16 = waddles X, 53 = gems? 3d = curworld, 3f? = toworld 42=tempcolltile, flighttimer = curworld - 7 = 36]
GTOIOYSG sprite collision off [df11 64<-c5]
AYKSKETZ invulnerable to foes [d84c 70 <-2e]
AVNGEOGG disable tile collide [also, make ice-world green?] [c9f0 60<-4c]
 change jump sfx [dcb9 ??<-02]
AEUSOGZA (flap) GEUSOGZA (chirp) IEUSOGZA (click)
ZEKYYPAA [f1c7 02<-00, f721 02<-00]
+ZAXYPYAA stage select always

Wo Xiang Niao Niao codes
WXNN [500 lives, 502 bees] b3 b7?
starting lives [BCF7 ??<-03 ]
PENLNGLA (1) IENLNGLA (5) PENLNGLE (9) LVNLNGLA (99)

AAVLNIPA infinite lives [BD67 00<-01]
TPUZZZAA start nude (but still have hit) [a232 16<-00]
PAVZYZAA infinite hits [a267 01<-00]
AEXZGTPA infinite iframes [cannot scroll] [a6a4 00<-01]
TOUXATAA no nudeflicker [a6b8 16<-00]
YOKUEKGU no "hurt" pose, shorter iframes[bcc8 1f<-3c]
PEKUEKGL no iframes [bcc8 01<-3c:1 to allow clothes change]


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 Post subject: Re: Codebook
PostPosted: Sun Sep 03, 2017 9:35 pm 
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Formerly 43110
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Joined: Wed Feb 05, 2014 7:01 am
Posts: 313
Location: us-east
I like the GEEZPUVK infinite charging code for Nebs'n'Debs. I read it as "Geez Punk" and I like how I can extend my vertical momentum very high with it.
OXNEVISX "Super fire hazard‼" for Sinking Feeling is pretty amusing I'll say. :)

I have a small handful of non-traditional codes for the previous volumes of Action 53.
Code:
# Streemerz
EAOTKTTA: No frame delay on NTSC
ZAOTKTTA: Slow motion
ZAOTKTTA + AAUVEIZT: Slow motion on PAL

# Solar Wars
UENNXYLK + OENNUNSN + TEKKLLLA: Boot into a graphic-less sound test mode.


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 Post subject: Re: Codebook
PostPosted: Sun Sep 17, 2017 10:48 pm 
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Joined: Sat Feb 16, 2013 11:52 am
Posts: 235
Making codes is actually pretty fun, who knew.

Code:
----Brix Battle (Compo Snapshot):

AEGZXK Debug/Map Edit mode -- the only place where balls have variable speed, which goes unused in the actual game)
ZEGZXG Beta "High Scores" screen
TEGZXG Shows ending + credits

ZAYOII Start at Level #2 - Teeth
LAYOII Start at Level #3 - Cuteface
GAYOII Start at Level #4 - 1stMetal
IAYOII Start at Level #5 - Pillbox
TAYOII Start at Level #6 - Pachinko
YAYOII Start at Level #7 - NES
AAYOIS Start at Level #8 - Fort
(Levels "Vase" and "Factory" are included in the latest snapshot only)



Level #2 is awful since it's impossibly hard, still don't know why it survived into the latest snapshot. I think I might change the level layout again for the cartridge release. Level #6 is my favorite design, alongside levels 3 and 8 which are the most fun ones imo.

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