Progress Thread: Robo-Ninja Climb

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na_th_an
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Re: Progress Thread: Robo-Ninja Climb

Post by na_th_an » Wed Dec 06, 2017 2:27 pm

It is much, much better now. Quite addictive, easy to control, and fun. Great job, I quite had a time testing it. I loved the powerups I got to see (latest, the rocket - nice change in the gameplay!).

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gauauu
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Re: Progress Thread: Robo-Ninja Climb

Post by gauauu » Wed Dec 06, 2017 3:43 pm

na_th_an wrote:It is much, much better now. Quite addictive, easy to control, and fun. Great job, I quite had a time testing it. I loved the powerups I got to see (latest, the rocket - nice change in the gameplay!).
Thanks! If you got the rocket, then you're right at the end!

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gauauu
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Re: Progress Thread: Robo-Ninja Climb

Post by gauauu » Wed Jan 31, 2018 8:43 pm

Since everyone else is doing it (I'm a sucker for peer pressure), I updated the first post with the final competition version.

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gauauu
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Re: Progress Thread: Robo-Ninja Climb

Post by gauauu » Tue Jul 17, 2018 12:03 pm

Just an FYI, I ported Robo-Ninja Climb to the Atari 2600. Part of the fun was attempting to directly use as much of the NES code as possible (since they are both 6502), merely replacing the rendering, controls, etc. A good bit had to be rewritten for the Atari, but I was happily surprised with how much I was able to reuse.

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Banshaku
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Re: Progress Thread: Robo-Ninja Climb

Post by Banshaku » Tue Jul 17, 2018 6:06 pm

That's a nice port! Good work, really love those things :)

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gauauu
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Re: Progress Thread: Robo-Ninja Climb

Post by gauauu » Fri May 10, 2019 2:37 pm

I figured with perfectly good C code for this game lying around, I should see what else I could port it to. The Dreamcast port of Robo-Ninja Climb is now tentatively finished. It uses the same C code from the NES (and Atari) versions, and once again just swaps out all the IO code.

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