Thanks.I think this game is simply AWESOME!

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Thanks.I think this game is simply AWESOME!
The difference though is danger-hurry vs. powerup-hurry. In danger-hurry situations (low oxygen, 10 minute level timer about to expire), Sonic switches to different music.FrankenGraphics wrote:Hm.. but isn't that to teletext that sonic goes faster? That's not a symbolic conflict to me.
The concept of going fast or being in a hurry is the signified, while sped up tempo is a relatable signifier.
Getting the star analogue in Sonic changes to different music, just as in Mario. It also stacks with the speed shoes' tempo modifier, giving five total combinations:FrankenGraphics wrote:Do you mean it switches to (other) fast-paced, music (like getting the star in SMB wgere the star music is also bright, energetic and happy) or just speeds up the tempo?