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Progress Thread - Jammin Honey
http://forums.nesdev.com/viewtopic.php?f=33&t=16265
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Author:  M_Tee [ Sat Jul 29, 2017 6:37 am ]
Post subject:  Re: Progress Thread - Guitar Girl

Jammin' Honey's good

...especially if P2 were some guitar-playing pet named Jam for the emphasis of the food themed pun of Jam 'n Honey... but I could be projecting expectations from having recently read two volumes of Bee and Puppycat. :)

With your classic rock background, I'm looking forward to the music for such a themed game.

Author:  miau [ Sun Jul 30, 2017 12:16 am ]
Post subject:  Re: Progress Thread - Guitar Girl

Shhh, I like "Gretchen Gitarre". Precisely because of how English speakers will pronounce it. I can't get it out of my head, it just has a nice ring to it IMO, which is all that matters. But maybe that's just me.

I guess you'll find yourself right along the lines of other Faux-German named games, which isn't a bad thing. Rosenkreuzstilette series comes to mind, especially some of their character and boss names sound downright ridiculous to German ears :D

Although, thinking about it some more, "Gretchen Gitarre" would be a perfectly valid cartoon character/hero name, and not a bad one at that (again, memorable), so you really can't fight it.

Author:  dougeff [ Sun Jul 30, 2017 5:32 am ]
Post subject:  Re: Progress Thread - Guitar Girl

Thanks for that, Julius.

BTW, my wife's aunt is named Gretchen. Her family is German. My family is Austrian. I grew up in a region of Ohio inhabited by German farmers. Most of my neighbors had names like Gerkin and Baumgartner.

I only took 1 semester of German in school, so I can barely order apfelstrudel. If I translate the text myself, it would almost certainly be hilariously bad. ;)

„Ich mag essen den Apfelstrudel“

(I cheated...I couldn't remember if it was der, die, or das, so I looked it up, den...ok, whatever)

Author:  rainwarrior [ Sun Jul 30, 2017 12:54 pm ]
Post subject:  Re: Progress Thread - Guitar Girl

"Gretchen" is also a good onomatopoeia for the scratching sound of picking the strings.

Author:  Fisher [ Sun Jul 30, 2017 3:32 pm ]
Post subject:  Re: Progress Thread - Guitar Girl

Just an opinion, feel free to disconsider or even do the exact oposite:
Please, try not to use the name Gretchen, since it's an old Brazilian singer who recently made a video singing a Katy Perry's music with Nicki Minaj.
Sure It can be funny!! You can use some characteristics of her on the game's star and get some free marketing by claiming it's a tribute... :lol:
There's also some memes of her on the Internet wich can make the job easier and/or funnier. :D
But if possible, please, no!!

Author:  dougeff [ Sun Jul 30, 2017 4:03 pm ]
Post subject:  Re: Progress Thread - Guitar Girl

Forgive my ignorance of Brazilian culture. I dont know Gretchen. I actually have seen that video.

Ok. I'm officially going with Jammin Honey. It fits the theme better (sweet girl)

Author:  tokumaru [ Sun Jul 30, 2017 7:18 pm ]
Post subject:  Re: Progress Thread - Jammin Honey

Being brazilian I also think of that Gretchen from the Katy Perry video when I see the name (didn't she do porn at some point too?), but it's not like game developers can consider the culture of every single country when naming people and things, and it's not the brazilian opinion of that name matters at all when it comes to homebrew NES games.

Author:  gauauu [ Sun Jul 30, 2017 7:25 pm ]
Post subject:  Re: Progress Thread - Jammin Honey

Oh man, I just now saw the "six string Sally" suggestion. Love that one. Definitely captures the "guitar girl" vibe. (Where jammin honey" makes me think it's a mini-game about preparing toast.)

Author:  Fisher [ Mon Jul 31, 2017 10:13 am ]
Post subject:  Re: Progress Thread - Jammin Honey

dougeff wrote:
Forgive my ignorance of Brazilian culture.

I think it's not humanly possible to know most things about all the many cultures in the world.
So please, no apologies!
Sorry if I sounded a bit harsh, but I know some kids that are just scared of her. :shock:
Not that this would matter, but I usually show them new games on retro consoles and they seem to enjoy.
tokumaru wrote:
didn't she do porn at some point too?

Yes, she did a porn video with her own husband at the time.
That later became "The evangelical porn" joke. :lol:
tokumaru wrote:
and it's not the brazilian opinion of that name matters at all

Sure. I even include some suggestions that could lead to some "free marketing" as an antagonic part of what I asked.
And since she's a musician, the game's music could be somewhat inspired by her work.

I'm glad the author decided for other name. Thank you!
I'm looking forward and wishing the best for you and your new project.

Author:  Punch [ Mon Jul 31, 2017 8:05 pm ]
Post subject:  Re: Progress Thread - Jammin Honey

But I had so many great ideas... "Last Chord", "Melody Warrior", "The 5th Harmonic - Final Overtone", "Fraulein no Guitar Satsujin Jiken - Pro Mahjong Retsuden". Shame!

:P

Author:  dougeff [ Sat Sep 02, 2017 7:12 pm ]
Post subject:  Re: Progress Thread - Jammin Honey

Anyone want to play test this? Let me know how it feels. Keep in mind, these are test rooms, and the real rooms won't look anything like this. Also, I haven't drawn any animations yet.

https://youtu.be/4jv8qux1hfY
(YouTube video)

(link removed)

Attachments:
Jammin.png
Jammin.png [ 2.16 KiB | Viewed 523 times ]

Author:  gauauu [ Sat Sep 02, 2017 8:29 pm ]
Post subject:  Re: Progress Thread - Jammin Honey

dougeff wrote:
Anyone want to play test this? Let me know how it feels. Keep in mind, these are test rooms, and the real rooms won't look anything like this. Also, I haven't drawn any animations yet.


The feel of the main character is spot on.

My only (constructive) criticisms:

- The collision detection with the notes feels a bit off -- there's times my feet hit the top of the note (as I was jumping sort of over it) and it didn't register as hitting it
- The ramps felt like they could be smoother vertically. (although I'm impressed that you have ramps, they're truly a pain to do. And maybe once the character is animated it won't feel so jerky?)

Author:  Bavi_H [ Sun Sep 03, 2017 10:07 am ]
Post subject:  Re: Progress Thread - Jammin Honey

Thanks for sharing your progress.

gauauu wrote:
there's times my feet hit the top of the note (as I was jumping sort of over it) and it didn't register as hitting it
I noticed collision detection oddness from the other end. A note that touches her head just stays there, you have to jump so that the note touches her body.

Author:  dougeff [ Sun Sep 03, 2017 1:22 pm ]
Post subject:  Re: Progress Thread - Jammin Honey

For speed, note collisions are a single point in the middle of the girl. Lots of things are checking 1 (or 2) points vs a map.

I'll try to improve this a bit.

Sprite vs sprite collisions will be much better.

Author:  RogerBidon [ Wed Sep 06, 2017 12:07 am ]
Post subject:  Re: Progress Thread - Jammin Honey

It is certainly a choice to be made, but it was intriguing that the notes counter counts 2 for doubles. It can make for situations where the counter is 2, while there is only one left item on the stage.

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