Progress Thread - scrolling shoot'em up

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team_disposable
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Progress Thread - scrolling shoot'em up

Post by team_disposable » Fri Aug 04, 2017 5:41 pm

I've begun my entry for the contest - it's going to be a horizontally scrolling space shooter, along the lines of gradius or salamander.
space.gif
space.gif (1.85 MiB) Viewed 10114 times
I've got scrolling, collision detection and ship swapping working so far.

I can't decide on a name - pretty much anything "space", "star" or "void" seems to be taken. If anyone has any ideas, let me know.

M_Tee
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Re: Progress Thread - scrolling shoot'em up

Post by M_Tee » Fri Aug 04, 2017 6:06 pm

It's not uncommon for space shooters to have seemingly nonsensical names like Salamander.
But, focusing the setting from "space" to some specific field or portion of space could help with inspiration for a title.
You could also present some genre twist or key gameplay feature to help with a title too.

Ship tilting animation looks good, btw.

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Fisher
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Re: Progress Thread - scrolling shoot'em up

Post by Fisher » Fri Aug 04, 2017 6:36 pm

M_Tee wrote:You could also present some genre twist or key gameplay feature to help with a title too.
Totally agree with that.
Would make a lot easier to suggest a name.

Or, maybe you can try some very generic name (like Space Soldier, Ship Shooter, ...), a mix of space related words (Nebulous Star, Dust Supernova, ...), the name of a star or a space object you find interesting (like Antares, Eridanus, Chalawan, Rigel, Blackhole, Pulsar etc...), a combination of a star name and some other thing (like The Antares' Warrior, Fight for Rigel, Eridanus' Journey,...), something that don't makes much sense but uses space stuff name (Iron Pulsar, Flashing Blackhole, The Pillars of Creation, Orion's StarDust) or even some acronym like YANS (Yet Another Nes Shooter). :D

By the animation, I think this looks pretty promissing!!

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dougeff
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Re: Progress Thread - scrolling shoot'em up

Post by dougeff » Fri Aug 04, 2017 6:39 pm

I see tiles changing on the left side. Consider flipping the 'render BG left 8 pixel' 'render SPR left 8 pixel' off on the PPU PPUMASK $2001.

Otherwise, looks nice.
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team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Sat Aug 05, 2017 1:55 am

Great ideas, thanks. I've got thoughts on possible directions, but I'm not sure which path I'm going to take with this game yet - once I have decided, I'll let you all know. Let me know if anything occurs to you in the meantime.

Here were some of the original names when I was going to make more of a defender style game:
logo2.bmp
logo2.bmp (17.05 KiB) Viewed 10063 times
I'm probably not going with either of these - Rapier as it is only one letter away from a horrible internet fail, and harbinger as it's a little generic.

Dougeff - yes, it's disabled for testing. Thanks for pointing it out though!

team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Sat Aug 05, 2017 8:08 am

Enemy loading and patterns are working
space2 - 1.gif
space2 - 1.gif (319.17 KiB) Viewed 10040 times
space2 - 2.gif
space2 - 2.gif (841.16 KiB) Viewed 10040 times
space2 - 3.gif
space2 - 3.gif (2.94 MiB) Viewed 10040 times
This is from a tiled file with a layer for NPCs. NPCS are currently stored very ineffiecently with a limit of 48 per level, but I reckon I could get this pretty easily up to 200 if necessary.

team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Sat Aug 05, 2017 8:31 am

This shows the pattern editor off a little better.

Ignore the sprite overlap withh ships 4 onwards - that's just my poor timing!
space3 - 1.gif
space3 - 1.gif (483.91 KiB) Viewed 10036 times
space3 - 2.gif
space3 - 2.gif (2.26 MiB) Viewed 10036 times

team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Sat Aug 05, 2017 8:52 am

Also, I forgot to comment earlier, but Fight for Rigel is an awesome name (although like I think I'm going to follow M_Tees suggestion of waiting for the mechanics to shake out before choosing something)

team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Mon Aug 07, 2017 4:03 pm

Title screen:
title_screen.png
title_screen.png (6.99 KiB) Viewed 9860 times

Any comments? And Tepples, before you break out your ruler, I know ;)

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dougeff
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Re: Progress Thread - scrolling shoot'em up

Post by dougeff » Mon Aug 07, 2017 4:16 pm

'a we are' reads very awkwardly.

Slightly monotone colors.
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team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Mon Aug 07, 2017 4:37 pm

Yeah, its only using one palette currently. Good point about the grammer, i didnt think about that. Thanks!

team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Mon Aug 07, 2017 5:05 pm

I've re-ordered the bottom part and made a much better font for it. I've also slimmed down the "O" a bit.

Again, any comments appreciated:
title_screen_2.png
title_screen_2.png (6.84 KiB) Viewed 9841 times

tepples
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Re: Progress Thread - scrolling shoot'em up

Post by tepples » Mon Aug 07, 2017 5:10 pm

By sight, that color is $06 or close to it. Text in $01-$0C on a background $00 is very hard to read, especially with vertical strokes one pixel wide, as the stroke will coincide with the low phase of the color subcarrier on one of every three scanlines.

team_disposable
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Re: Progress Thread - scrolling shoot'em up

Post by team_disposable » Mon Aug 07, 2017 5:13 pm

Hi Tepples - Yes, it's 05. Thanks, I'll experiment and try and get something more readable on there.

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Re: Progress Thread - scrolling shoot'em up

Post by tepples » Mon Aug 07, 2017 5:38 pm

I'd say start with $15 for the logo and $25 for the text.

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