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Progress Thread - Spong
http://forums.nesdev.com/viewtopic.php?f=33&t=16675
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Author:  Zutano [ Mon Nov 06, 2017 1:52 pm ]
Post subject:  Progress Thread - Spong

Hi all! I finally started my first NES project. The gameplay is pretty simple (yet fun), and I've been slowly improving the sound and graphics as I learn more about the NES. I hope to have it polished enough to submit to this year's competition.

The game is called "SPONG" (a portmanteau of "Space" and "Pong"):
- Currently only 2 player
- Each player controls a starship and a light-shield
- The goal is to destroy your opponent (and run their extra lives to zero) by shooting them
- The light-shields follow players' ships and deflect bullets, bouncing them back at the player who fired
- You must hit your opponent with your bullet, while dodging their shield. Your own bullet can destroy your ship if it bounces off a shield back at you
- 'A' button shoots, 'B' button holds your shield stationary, giving you an opportunity to shoot (but also leaving you exposed...)

Friends who helped me test the gameplay found it addicting and very competitive. Between now and the compo deadline, I still need to add improved graphics/animations and a fancier title screen.

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Author:  dougeff [ Thu Nov 09, 2017 4:38 pm ]
Post subject:  Re: Progress Thread - Spong

I read it as "sponge".

Whereas "space pong" has a 1970s feel to it.

Author:  Zutano [ Fri Nov 10, 2017 11:17 am ]
Post subject:  Re: Progress Thread - Spong

Haven't heard "Sponge" before. But people often call it "Sprong", and when I tell people the title for the first time I always qualify it by saying space pong, so I may as well just start calling it that.

Author:  tepples [ Fri Nov 10, 2017 11:48 am ]
Post subject:  Re: Progress Thread - Spong

"Pong" is a registered trademark. You may want to avoid that name.

Author:  Myask [ Sat Nov 11, 2017 7:12 pm ]
Post subject:  Re: Progress Thread - Spong

So's "Ping-Pong" [w/hyphen].

Author:  Zutano [ Tue Nov 21, 2017 6:29 pm ]
Post subject:  Re: Progress Thread - Spong

I finished some animation on the shields. Here's what some gameplay looks like (just me controlling Player 1...)

The shields follow their respective player (but slower than the player moves). Each player can temporarily stop their shield so they can peak around it and hit the opponent.

Also, I think I've decided to change the name of the game to "LightShields", since Spong seems to confuse people and Pong is a trademark.

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