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PostPosted: Thu Dec 07, 2017 12:51 pm 
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Location: Gothenburg, Sweden
Calima invited me to a project earlier this year... I've made a promise to keep most of the good stuff under lock and key (you'll hopefully have more fun that way eventually), so here's a teaser for now :twisted:

I'm planning to reveal some little tidbit these dates (no critical spoilers, though!) :

Dec 10th (2nd advent)
Dec 17th (3rd advent)
Dec 24th (4th advent; christmas eve) or maybe christmas day if it gets too hectic.

To my understanding advent isn't really celebrated much in the english speaking parts of the world? Anyway it's a pretty big deal here so i thought it'd be appropriate. It's also a way to keep up the pace.


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PostPosted: Thu Dec 07, 2017 2:58 pm 
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Advent is the entire five weeks up until Christmas, it's not just the Sundays. :) Advent calendars exist in most parts of the world.

Anyway, looks really promising. You always deliver with those NES graphics.


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PostPosted: Thu Dec 07, 2017 3:20 pm 
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Is that Ooze I see?


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PostPosted: Thu Dec 07, 2017 3:25 pm 
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Thanks! :)

I suspect that counting the weeks like that is somewhat local, though. For example this is manifested in lighting 4 candles in cascade/cumulatively; 1 more lit each sunday: https://images.styleroom.se/image/scale ... sstake.jpg

When i studied ethnography, a seminar was about 19th century's changed/digitized perception of time, what with railroads and mechanized clocks having an increasing impact. Apparently this was also the time when the celebration of advent took fire; not least as a method to train the patience of children with fun little rituals.

Quote:
Ooze

something like that, yes :mrgreen:

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PostPosted: Thu Dec 07, 2017 3:26 pm 
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Looks pretty awesome but is it intentional that the shield looks like a (C)opyright? :D


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PostPosted: Thu Dec 07, 2017 3:30 pm 
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+1 vs. pirates, doppelgängers and clones 8-) Saves on CHR-ROM too!

On a more serious note, it's supposed to be a waxing waning crescent.

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Last edited by FrankenGraphics on Thu Dec 07, 2017 5:21 pm, edited 1 time in total.

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PostPosted: Thu Dec 07, 2017 3:47 pm 
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FrankenGraphics wrote:
On a more serious note, it's supposed to be a waxing crescent.

Dang. I was looking forward to playing Knight Copyright and the Plagiaristic Ooze. :D


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PostPosted: Thu Dec 07, 2017 3:53 pm 
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...and end him (copy)rightly!

(reference)


"Knight Copyright" is a great idea, anyway :beer:

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PostPosted: Thu Dec 07, 2017 4:46 pm 
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Would it have anything to do with the 2008 movie IP Man?


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PostPosted: Fri Dec 08, 2017 6:24 am 
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FrankenGraphics wrote:

I see your pommel is bigger than mine.


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PostPosted: Sat Dec 09, 2017 6:13 pm 
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Image
I wanted this lantern to be both larger than 8x8 (it is 16 high, 12 wide) and have a glow smoother than the usual 2-state flicker, but at the same time i need all most tile space for other stuff.

What i came up with is only using 4 tiles total which makes it justified. Half of its height is 1 sprite on the scanline, the other half 3. That's alright; they're not supposed to sit in straight horizontal lines here.


Thoughts for maybe some other design some other time:
Basically the same recipe could be used with the lantern itself being bg based (less colourful, but saving 1 sprite/scanline), and the light inside it being 1 or 2 sprites behind the bg. That's however probably not going to be the case here as the needs are different.


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