FrankenGraphics wrote:i think what INL meant is there's no need for compression in the first place? Lots of available space. I'm always up for prepping the last omitted assets and test/hex edit some balance points if you're up for implementing the corners that had to be cut/algorithm-ified. I suppose that'd make the game "category 2" but speaking strictly for myself i don't have a problem with that.
Correct, now that the compo is over there really aren't much for rules provided we can make everything fit on the cartridge. Any improvements based on feedback from the compo are more than welcome. We're all for making the cartridge better. Looks like we will probably have decent amount of rom to spare, so if you're interested in expanding the entry a little to improve things the cartridge should be able to afford that. How you do that may get a little complicated though as you're likely setup for 32KB fixed PRG-ROM currently..
I wouldn't recommend spending large amounts of development time on entires post-compo. Last year I think we requested people have their roms ready for publishing by the end of March, results were a little delayed this year so maybe the better rule is 1 month after results are posted (mid-April). That way Tepples can start finalizing the rom, we have a general idea of what all games will be on the cart so we can start the artwork process. Beyond that, for the entrants it's time to start thinking about next year's compo.
If you have significant improvements/expansion you'd like to apply to an entry it's more than welcome for submission in a future compo as well.
Since the compo is over now, the idea of changing categories post compo doesn't really apply so long as we can still get it in the cart.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers