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PostPosted: Sun Dec 17, 2017 7:32 am 
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Location: DIGDUG
Quote:
Better?


yes.

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PostPosted: Sun Dec 24, 2017 4:58 am 
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Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
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Location: Gothenburg, Sweden
Update

Spent 6 cels of mostly unique tiles on the determined stride/run animation since the player will see that a lot.

Summary
Time domain: Duration set to 4 frames for transitioning cels; 7 frames for the 2 "turning point" cels.
Position domain: a "dip" of 1px set for two of the cels (worth 4 frames each) when the legs are between contact points with the ground. i experimented with having position animation free-standing from cel durations, but the yield was not enough to justify it imo.
Pixel domain: The differences in movement from cel to cel were made to create an "ease in" from the turning points but end quite abruptly at the next turning point: the largest distance is covered between the last "transition" cel and the upcoming turning point. This hopefully helps reinforce the expression of determination.


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animated_guide.gif
animated_guide.gif [ 4.45 KiB | Viewed 92 times ]

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