Definitely not advertising! Most certainly inviting

. KHan Games and I started a podcast dedicated to NES homebrews a few months back, called The Assembly Line: An NES Homebrew Podcast, and we have been covering a game an episode or so. We also touch on some theory, community happenings, and we try and get some interviews with folks in and around the community when possible. We had Brad/NESHomebrew/WhatULive4 on a few months ago to talk about what goes into organizing the Compo, and for an upcoming one I was hoping to do a special format episode dedicated to the event, featuring quicker interviews and more general coverage. If we end up with enough content I may split it across two episodes.
I guess I really did not explain that too well in the OP, but that was partially because I did not want it to seem that I was promoting it in any way. We do this for fun, and because we feel that what we do as a community is important. Despite neither of us ever entering, the Compo is a neat yearly event that showcases what is happening, and it gets people involved and releasing things in an exciting way. I was going to contact individuals who had started threads in the subforum here via PM, several of whom I know are listeners, but I also know that there are usually entries that come in right at the deadline with little warning or talk of the development phase, so figured that this might reach them better.
Since these will not be full length showcases of a single game, like we usually do, the questions will be more targeted to the entries. Just to get the wheels spinning, things like: a brief description of the gameplay, why the project was chosen, what was learned along the way, how might it develop in the future, development anecdotes/tales, stories of collaboration, what you might have done differently in hindsight, etc. it is pretty broad, but narrower than our usual approach. For me the act of homebrewing is just as interesting as the final result, and the goal is to give games a face (well, voice) that people can connect with. Why is what you're doing important, why should people care, that type of thing. Hopefully it gets people playing what you've created too, as they become intrigued by what you have to share. When someone is confronted with the giant menu that is Action 53 vol. ____, it is easy to get lost or give a game a few minutes and move on, never realizing that there was much more to it.