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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 23, 2018 11:02 pm 
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tepples wrote:
Anyone else have updates before we finalize the screenshots?

Here's an update of F-FF that fixes a potential bug.


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 Post subject: Re: Action 53 volume 4
PostPosted: Sun Aug 26, 2018 2:56 am 
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tepples wrote:
Anyone else have updates before we finalize the screenshots?

I am still working on an update for Wolfling, do we have a deadline? (it won't change the graphics, if you're refering to screenshots only)


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 Post subject: Re: Action 53 volume 4
PostPosted: Mon Aug 27, 2018 2:57 am 
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Same here. The updates I need to make don't change the looks.

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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 30, 2018 4:48 pm 
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Attached is an up to date build.

Screenshot improvements, description corrections, bug reports and fixes, incorrect version (md5sums in the last page), more things to include (it's only 3/4 full), or any other suggestion would be appreciated.


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 30, 2018 4:57 pm 
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Gave everything a very quick spin. Seems to be working pretty well.

Light shields seems to be the only game that doesn't reset back to the menu. (Also has a bug that displays the title screen with the wrong scroll for a frame, but that's a real nitpick.)

I notice both A and Start will start a game. Select appears to be unused in the menu; it might be good to have it duplicate B's behaviour as another "back" button?

What are the vola/b ROMs for?


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Aug 30, 2018 5:25 pm 
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rainwarrior wrote:
Select appears to be unused in the menu; it might be good to have it duplicate B's behaviour as another "back" button?
Easy enough to do (until I have another idea for the button).

rainwarrior wrote:
What are the vola/b ROMs for?
Powerpak builds.


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 Post subject: Re: Action 53 volume 4
PostPosted: Sat Sep 01, 2018 11:23 pm 
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Has anyone contacted Denis of retrosouls to offer an invitation to include Multidude and Super Painter (and editing SFX in Super Painter)?

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 Post subject: Re: Action 53 volume 4
PostPosted: Tue Sep 04, 2018 8:15 am 
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I'll take the lack of responses as a no, and I've shot of an email to him. Will post updates as I receive them. I think this compilation could benefit from a few more titles in the non-competition section (if room permits).

Any other suggestions?

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 Post subject: Re: Action 53 volume 4
PostPosted: Tue Sep 04, 2018 8:36 am 
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Ahh sorry about that, I just got the time today to begin typing up my own email, but I guess I'll hold that.

The only thing extra I would say is that I'll be willing to replace the sfx myself if no one else is able to. I assume the engine is famitone2 which define sfx as a sequence of register writes. so it should be technically easy.


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 Post subject: Re: Action 53 volume 4
PostPosted: Tue Sep 04, 2018 11:57 am 
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Did Super Painter just use the Famitone SFX exporter directly on a SMB3 NSF? O_o Ha ha I never thought about how easy it'd be to cop sound effects from other games that way.


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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Sep 20, 2018 9:16 am 
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Via PM, gravelstudios gave permission for Get It! to be included.

No word back yet from RetroSouls. Will follow up once more and then likely abandon hope if no response.

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 Post subject: Re: Action 53 volume 4
PostPosted: Thu Sep 20, 2018 7:38 pm 
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That awesome, I remembered seeing this while searching youtube a year or 2 ago, then now I forget about it.
Thanks again for reaching out and contacting people.

RetroSouls seemed hard to contact in the past, and I was hoping to reach out to them about Alter Ego for the NES later next year, but we'll see.


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