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Action 53 volume 4
http://forums.nesdev.com/viewtopic.php?f=33&t=17022
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Author:  pubby [ Thu Aug 23, 2018 11:02 pm ]
Post subject:  Re: Action 53 volume 4

tepples wrote:
Anyone else have updates before we finalize the screenshots?

Here's an update of F-FF that fixes a potential bug.

Attachments:
f-ff_v2.nes [64.02 KiB]
Downloaded 103 times

Author:  Lazycow [ Sun Aug 26, 2018 2:56 am ]
Post subject:  Re: Action 53 volume 4

tepples wrote:
Anyone else have updates before we finalize the screenshots?

I am still working on an update for Wolfling, do we have a deadline? (it won't change the graphics, if you're refering to screenshots only)

Author:  na_th_an [ Mon Aug 27, 2018 2:57 am ]
Post subject:  Re: Action 53 volume 4

Same here. The updates I need to make don't change the looks.

Author:  JRoatch [ Thu Aug 30, 2018 4:48 pm ]
Post subject:  Re: Action 53 volume 4

Attached is an up to date build.

Screenshot improvements, description corrections, bug reports and fixes, incorrect version (md5sums in the last page), more things to include (it's only 3/4 full), or any other suggestion would be appreciated.

Attachments:
a53vol4-page3.7z [342.59 KiB]
Downloaded 96 times

Author:  rainwarrior [ Thu Aug 30, 2018 4:57 pm ]
Post subject:  Re: Action 53 volume 4

Gave everything a very quick spin. Seems to be working pretty well.

Light shields seems to be the only game that doesn't reset back to the menu. (Also has a bug that displays the title screen with the wrong scroll for a frame, but that's a real nitpick.)

I notice both A and Start will start a game. Select appears to be unused in the menu; it might be good to have it duplicate B's behaviour as another "back" button?

What are the vola/b ROMs for?

Author:  JRoatch [ Thu Aug 30, 2018 5:25 pm ]
Post subject:  Re: Action 53 volume 4

rainwarrior wrote:
Select appears to be unused in the menu; it might be good to have it duplicate B's behaviour as another "back" button?
Easy enough to do (until I have another idea for the button).

rainwarrior wrote:
What are the vola/b ROMs for?
Powerpak builds.

Author:  M_Tee [ Sat Sep 01, 2018 11:23 pm ]
Post subject:  Re: Action 53 volume 4

Has anyone contacted Denis of retrosouls to offer an invitation to include Multidude and Super Painter (and editing SFX in Super Painter)?

Author:  M_Tee [ Tue Sep 04, 2018 8:15 am ]
Post subject:  Re: Action 53 volume 4

I'll take the lack of responses as a no, and I've shot of an email to him. Will post updates as I receive them. I think this compilation could benefit from a few more titles in the non-competition section (if room permits).

Any other suggestions?

Author:  JRoatch [ Tue Sep 04, 2018 8:36 am ]
Post subject:  Re: Action 53 volume 4

Ahh sorry about that, I just got the time today to begin typing up my own email, but I guess I'll hold that.

The only thing extra I would say is that I'll be willing to replace the sfx myself if no one else is able to. I assume the engine is famitone2 which define sfx as a sequence of register writes. so it should be technically easy.

Author:  rainwarrior [ Tue Sep 04, 2018 11:57 am ]
Post subject:  Re: Action 53 volume 4

Did Super Painter just use the Famitone SFX exporter directly on a SMB3 NSF? O_o Ha ha I never thought about how easy it'd be to cop sound effects from other games that way.

Author:  M_Tee [ Thu Sep 20, 2018 9:16 am ]
Post subject:  Re: Action 53 volume 4

Via PM, gravelstudios gave permission for Get It! to be included.

No word back yet from RetroSouls. Will follow up once more and then likely abandon hope if no response.

Author:  JRoatch [ Thu Sep 20, 2018 7:38 pm ]
Post subject:  Re: Action 53 volume 4

That awesome, I remembered seeing this while searching youtube a year or 2 ago, then now I forget about it.
Thanks again for reaching out and contacting people.

RetroSouls seemed hard to contact in the past, and I was hoping to reach out to them about Alter Ego for the NES later next year, but we'll see.

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