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Other titles on A53: Vol. 4

Posted: Tue Mar 20, 2018 9:53 pm
by M_Tee
I'm glad Nim & Nom is going to be on the cart.
Are there other titles in consideration?

I'd also love to see Get It and RetroSouls' Mutlidude and Super Painterboth on there to name a few.

Re: Other titles on A53: Vol. 4

Posted: Wed Mar 21, 2018 8:48 am
by infiniteneslives
They look like welcome additions to me. Although it sounds like super painter is using super mario sound effects..? So something should be done to get some original sound effects in there. Multidude uses other sound effects from alterego, but I'm guessing shiru has open sourced those for cc use with some of his other audio works.

I did find a quick bug in multidude in the 3rd level, if you walk to the upper left corner you're permanently stuck and have to reset.

Re: Other titles on A53: Vol. 4

Posted: Wed Mar 21, 2018 9:19 am
by na_th_an
As far as I know all NES-related work by Shiru is public domain.

Re: Other titles on A53: Vol. 4

Posted: Wed Mar 21, 2018 9:37 am
by tepples
Except Alter Ego, which last I checked was under a nonfree license because it's a remake of someone else's game who provided a license for the remake under nonfree terms.

Re: Other titles on A53: Vol. 4

Posted: Wed Mar 21, 2018 10:17 am
by infiniteneslives
tepples wrote:Except Alter Ego, which last I checked was under a nonfree license because it's a remake of someone else's game who provided a license for the remake under nonfree terms.
Right and from what I understand shiru didn't create the music for the NES version of alter ego, I'm not sure about the sfx.

In any event we would need to ensure all assets for these are able to be used. If we'd like to include them, at this point it's probably best to reach out to the developer and ask if they're interested in reworking the games to allow them to be included. Possible permission could be acquired to use alterego assests, but SMB assets are out of the question. They may very well not have any interest in getting their work on the cart to motivate reworking the audio.

Re: Other titles on A53: Vol. 4

Posted: Wed Mar 21, 2018 10:39 am
by M_Tee
RetroSouls is actually Denis Grachev, developer of the original Alter Ego. I don't know who's credited for sfx in the NES version though.

I didn't want to be presumptive and reach out to him before hand. But his contact is at the link above.

I actually made quite a bit of Multidude art for a third party that was planning to do a US cart release of it a year or two ago, but those plans kind of fizzled out. I hope he'd be interested in putting the titles on A53.

Are there other titles in consideration? I'd like to get a headstart brainstorming the cover art.

Re: Other titles on A53: Vol. 4

Posted: Mon Mar 26, 2018 6:10 pm
by M_Tee
I also think Crypto would be a great addition if it meets the mapper requirements.

Re: Other titles on A53: Vol. 4

Posted: Mon Mar 26, 2018 6:33 pm
by tepples
Crypto uses 4-screen. The board doesn't support 4-screen.

Re: Other titles on A53: Vol. 4

Posted: Mon Apr 02, 2018 4:59 pm
by infiniteneslives
tepples wrote:Crypto uses 4-screen. The board doesn't support 4-screen.
In terms of hardware we could easily support 4 screen mirroring if we would like. But I don't think the lack of compatability this would give to the rest of the games on the cart with famiclones would make it worthwhile..

Nemesys has reached out to me privately and offered Trade to be included on volume 4. I've only spent a small amount of time with the game so far, but it's pretty interesting and looks to be a welcome inclusion IMO.

Re: Other titles on A53: Vol. 4

Posted: Mon Apr 02, 2018 5:41 pm
by tepples
I'd be interested to read how you plan to describe in 28x16 characters how to play that sort of sim game. Or will I need to use a hypertext engine that I developed for Hagen's Alley Books to make a full operations guide for this?

Re: Other titles on A53: Vol. 4

Posted: Mon Apr 02, 2018 8:02 pm
by infiniteneslives
tepples wrote:I'd be interested to read how you plan to describe in 28x16 characters how to play that sort of sim game. Or will I need to use a hypertext engine that I developed for Hagen's Alley Books to make a full operations guide for this?
TBH I didn't have a plan. He mentioned that he's working to include an in game manual/instructions. I don't think we should have to do anything special to the menu in regards to the instructions.