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 Post subject: Critical Mass
PostPosted: Tue Nov 20, 2018 9:01 pm 
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Joined: Fri Nov 24, 2017 2:40 pm
Posts: 95
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(Current work in progress showing the foreground gfx)

This summer I made a NES port of a game I was working on as a contractor. (thread on that here: viewtopic.php?f=2&t=17611) That was all good fun, but I wanted to turn it into an original game that I could put my name on and enter into the compo. Thus Critical Mass was given form! I'm not much of an artist, but I thought my bright colored atomic theme turned out OK. The gameplay is similar to the original inspiration (platformer + tetris sort of thing), but different enough to be interesting I hope.

Would anybody think my entry runs against the following rule? "Entries must be original. Plagiarism and copyright infringement will result in disqualification." The original game I made is 100% somebody else's IP (developed with their blessing). Is remaking the assets and changing some of the gameplay enough or have I tainted the soul of the game already?


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 Post subject: Re: Critical Mass
PostPosted: Wed Nov 21, 2018 6:26 am 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
A port with permission is fine, so long as the licensor understands what we do with the entries (or the game being ported is under a free software license, which also covers what we do). "Plagiarism" means use without due credit.


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 Post subject: Re: Critical Mass
PostPosted: Wed Nov 21, 2018 7:07 am 
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Joined: Thu Mar 31, 2016 11:15 am
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Looks cool. I like the art.

The name kinda sounds like "Critical Bypass" from action 52.


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 Post subject: Re: Critical Mass
PostPosted: Wed Nov 21, 2018 9:05 am 
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Joined: Sun Apr 08, 2018 11:45 pm
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Location: Southern California
Sounds like an interesting concept!


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