It is currently Tue Jan 22, 2019 11:11 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Super Homebrew War
PostPosted: Sat Oct 27, 2018 8:53 pm 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
tepples wrote:
I guess my own NES games don't have "characters" so to speak.


Attachments:
donny.png
donny.png [ 14.31 KiB | Viewed 2924 times ]

_________________
My games: http://www.bitethechili.com
Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Sat Oct 27, 2018 10:59 pm 
Offline
User avatar

Joined: Sat Mar 30, 2013 12:24 am
Posts: 385
Looks like he'd need an exception for alt. palettes too. I assume the white would change?

_________________
www.mteegfx.com


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Sun Oct 28, 2018 6:04 am 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
M_Tee wrote:
Looks like he'd need an exception for alt. palettes too. I assume the white would change?


Yeah, the method you proposed looked great for almost everyone else, but Donny needed a different treatment. After trying a few things, I ended up hardcoding alternate palettes for him by changing the black to a few other dark-but-not-black colors. (Dark green, dark blue, etc)

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Tue Nov 06, 2018 10:17 pm 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
New build posted (on the first post), which includes Donny from Haunted Halloween (thank you Retrotainment!), palette swaps for duplicate characters, some character-specific tweaks such as random human skin coloration for Lizard and better centering over her feet for Nova, and various bug fixes.

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Wed Nov 07, 2018 1:41 pm 
Offline
User avatar

Joined: Fri Feb 27, 2009 2:35 pm
Posts: 315
Location: Fort Wayne, Indiana
I only seem to be getting the star from all item boxes. Check to see if you forgot to take out any debug stuff?


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Wed Nov 07, 2018 1:44 pm 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
NovaSquirrel wrote:
I only seem to be getting the star from all item boxes. Check to see if you forgot to take out any debug stuff?


Oops! You're right, I was debugging that last night and left that in there. Thanks for noticing! I'll post a fix when I get a chance.

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Thu Nov 08, 2018 2:40 pm 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
NovaSquirrel wrote:
I only seem to be getting the star from all item boxes. Check to see if you forgot to take out any debug stuff?


Should be fixed now. I've uploaded the new version.

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Wed Nov 21, 2018 1:05 pm 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
Just posted a new build on the first post, fixed a bug that caused Hekl to get stuck hovering in the air forever.

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Fri Jan 18, 2019 1:54 pm 
Offline

Joined: Sun Mar 08, 2015 12:23 pm
Posts: 293
Location: Croatia
Hello. Is there any progress for this game? Also, I'm going to try to run this on an MIT-licensed NES emulator for ESP32 (if one doesn't exist, I'll write or port one according to an MIT licensed tutorial that I found). What license will this game have? And will the game be open-source?

I've also done some Let's Plays on this game and I'm editing them. It's quite fun!


Top
 Profile  
 
 Post subject: Re: Super Homebrew War
PostPosted: Fri Jan 18, 2019 2:01 pm 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 546
Location: Central Illinois, USA
8bitMicroGuy wrote:
Hello. Is there any progress for this game? Also, I'm going to try to run this on an MIT-licensed NES emulator for ESP32 (if one doesn't exist, I'll write or port one according to an MIT licensed tutorial that I found). What license will this game have? And will the game be open-source?


I consider the game finished unless any bug reports appear, so no more progress since what I posted in the thread. As far as license, I haven't officially picked a license (not sure if I will open-source it later, maybe so). I give you permission to play/distribute/perform the game non-commercially. If that's not legal enough for you, you are welcome use it under a CC BY-NC-ND 3.0 license for now.

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group