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 Post subject: Re: Super Homebrew War
PostPosted: Sat Oct 27, 2018 8:53 pm 
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tepples wrote:
I guess my own NES games don't have "characters" so to speak.


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 Post subject: Re: Super Homebrew War
PostPosted: Sat Oct 27, 2018 10:59 pm 
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Looks like he'd need an exception for alt. palettes too. I assume the white would change?

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 Post subject: Re: Super Homebrew War
PostPosted: Sun Oct 28, 2018 6:04 am 
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M_Tee wrote:
Looks like he'd need an exception for alt. palettes too. I assume the white would change?


Yeah, the method you proposed looked great for almost everyone else, but Donny needed a different treatment. After trying a few things, I ended up hardcoding alternate palettes for him by changing the black to a few other dark-but-not-black colors. (Dark green, dark blue, etc)

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 Post subject: Re: Super Homebrew War
PostPosted: Tue Nov 06, 2018 10:17 pm 
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New build posted (on the first post), which includes Donny from Haunted Halloween (thank you Retrotainment!), palette swaps for duplicate characters, some character-specific tweaks such as random human skin coloration for Lizard and better centering over her feet for Nova, and various bug fixes.

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 Post subject: Re: Super Homebrew War
PostPosted: Wed Nov 07, 2018 1:41 pm 
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I only seem to be getting the star from all item boxes. Check to see if you forgot to take out any debug stuff?


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 Post subject: Re: Super Homebrew War
PostPosted: Wed Nov 07, 2018 1:44 pm 
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NovaSquirrel wrote:
I only seem to be getting the star from all item boxes. Check to see if you forgot to take out any debug stuff?


Oops! You're right, I was debugging that last night and left that in there. Thanks for noticing! I'll post a fix when I get a chance.

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 Post subject: Re: Super Homebrew War
PostPosted: Thu Nov 08, 2018 2:40 pm 
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NovaSquirrel wrote:
I only seem to be getting the star from all item boxes. Check to see if you forgot to take out any debug stuff?


Should be fixed now. I've uploaded the new version.

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