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 Post subject: Tesla Versus Edison
PostPosted: Fri Nov 16, 2018 9:50 am 
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Location: Southern California
Updated with submission ROM

This is a two player game, but we do have some basic AI in place since that makes it easier for us to test. It is basically pong with an extra layer of strategy based on power-ups, and some really fun music and a neat theme to the graphics. Earlier this year, I started working my way through the Nerdy Nights tutorials with a buddy from work. Once we got through the basics, there was a bit of "hey I figured out how to make this crazy thing happen!" back and forth and we thought it would be fun to try to make it in to something complete enough to be included in the competition.

Gameplay is based on the traditional "Pong" setup, augmented with various powerups. While you're guiding your paddle up and down to try to hit the ball, you also guide your character (Tesla or Edison!) across the screen to catch falling powerups. There are 6 powerups, some more powerful than others. Be careful! Sometimes an anvil will drop instead of a powerup, and you don't want to be under that! Once you beat the other player, take them to the roof of the skyscraper and drop them down to streets below on the final "Winner" screen!


Thanks to everyone here who answered all of my questions, and Gradual Games for the use of the GGSound engine!


Attachment:
File comment: Tesla Vs Edison - 1/31/2019
TeslaVsEdison.nes [40.02 KiB]
Downloaded 326 times


Attachment:
File comment: Title Screen
pong2_000.png
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File comment: Tutorial Screen
pong2_001.png
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File comment: Gameplay Screen
pong2_002.png
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File comment: Game End Screen
pong2_003.png
pong2_003.png [ 4.83 KiB | Viewed 9718 times ]


Edit 12/10/2018: Updated description and attached preview ROM.
Edit 1/31/2018: Updated with submitted ROM.
:beer:


Last edited by samophlange on Fri Feb 01, 2019 12:55 am, edited 2 times in total.

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 Post subject: Re: Tesla Versus Edison
PostPosted: Fri Nov 16, 2018 10:06 am 
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Location: Central Illinois, USA
The background art looks great!

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My games: http://www.bitethechili.com


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 Post subject: Re: Tesla Versus Edison
PostPosted: Sun Nov 18, 2018 7:31 pm 
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Wow, yeah I agree. This artwork is really nice. Will keep an eye out for the ROM!


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 Post subject: Re: Tesla Versus Edison
PostPosted: Mon Dec 10, 2018 9:21 pm 
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Thanks for the kind comments! I've attached a ROM to the title post that shows off the graphics and music, the guy working on that has been doing killer work. It's still got bugs and needs tuning, but its at a good point to see where it's heading. :D


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 Post subject: Re: Tesla Versus Edison
PostPosted: Mon Dec 10, 2018 10:47 pm 
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Location: Edmonton, Canada
Look quite nice. Altough I was not able to score a single hit.


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 Post subject: Re: Tesla Versus Edison
PostPosted: Mon Dec 10, 2018 10:55 pm 
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yaros wrote:
Look quite nice. Altough I was not able to score a single hit.


Thanks for the feedback! Yeah, it definitely needs some tuning on motion and power up drop rates. Right now, you pretty much play to a draw unless you use a power-up, and a couple aren't working right in that build. It should feel better in the final version.


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 Post subject: Re: Tesla Versus Edison
PostPosted: Fri Feb 01, 2019 1:02 am 
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Updated the top post with the submission ROM. Updates since the original post:
    Music and SFX updates across the game
    Ball and Paddle physics updated to include fractional velocity / acceleration, and the ability to commute paddle velocity to the ball on contact
    Funny character animations in the lead-in and victory screens
    Tuned ball velocity to have a min and max threshold that should be fun but not too chaotic
    Updates AI to have strategies for each powerup
    Lots o' bug fixes


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 Post subject: Re: Tesla Versus Edison
PostPosted: Tue Feb 05, 2019 4:34 pm 
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Might be the best pong game I've ever played. It's really good!

Love the amount of polish and the little animations, especially the victory screen where the loser blows up. That's funny.

There is a glitch though. When screens change, junk is displayed for a frame or two. I had to use slow-motion to see it.

Other than that, my only real critique is that Tesla and Edison don't collide with each other or the pong ball. I think that's a missed opportunity for interaction.


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 Post subject: Re: Tesla Versus Edison
PostPosted: Thu Feb 07, 2019 9:33 am 
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Thanks for the comments! We wanted it to feel like a full, complete experience, so just kept adding fun bits and tuning behavior. I've always taken inspiration from PopCap's ability to make a brilliant game by combining a simple concept with presentation, polish, and personality. Most of the flair was added by the other guy in our group, he also did the music and graphics.

That screen change glitch is probably just because this is an "everything in the NMI" game, and doing some PPU changes outside of vblank. We'll structure the next one differently.

We talked a little bit about having the characters interact with the ball or the other character, but my fear was that it quickly becomes a game that isn't about whacking a ball with a sliding paddle. There is probably a right-sized way to do that, but we didn't make it a focus.

If you have a chance to play with a friend, it gets a lot more exciting! :D


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 Post subject: Re: Tesla Versus Edison
PostPosted: Thu Feb 28, 2019 12:28 am 
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Greetings and salutations all!

First of all, I'm new here, so hello!

Secondly, I worked with samophlange on this game, doing the art & sound, plus doing some fun things in code, and I mean other than just breaking it! I must say, it's been quite a journey, and I'm excited to be a part of this competition. Super impressed with the entries!!

Here are some updated screenshots of "Tesla Vs Edison" - we're still working on an even more refined version that will have some nifty little features 'n' fixes.

Hope you have as much fun playing it as we've had fun making it!

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title.jpg
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tutorial.jpg
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preround.jpg
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round.jpg
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postround.jpg
postround.jpg [ 177.56 KiB | Viewed 6246 times ]


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 Post subject: Re: Tesla Versus Edison
PostPosted: Sat Mar 02, 2019 10:10 pm 
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Very cool. I had a hard time trying to use the "ideas" because I was just focusing on the pong side of things.


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