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 Post subject: Re: Espitene
PostPosted: Fri Jan 18, 2019 5:10 am 
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Joined: Mon May 27, 2013 9:40 am
Posts: 529
Beta 7 up, solves (hopefully) the last reported glitches & bugs. Updated first post.

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 Post subject: Re: Espitene
PostPosted: Fri Jan 18, 2019 11:59 am 
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Joined: Wed Feb 17, 2010 5:42 pm
Posts: 393
Just beaten newest build.
Not sure what you did with the physics, but I love it :)
Sorry, but I have two more issues to report:
1. You can loop the Zone 1, Act 1 by taking upper path(in final tunel, above end flag) and going out to the right. Not sure if it is intended.
2. When you progress a cutscene(whenever it is intro or ending) music will stop.


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 Post subject: Re: Espitene
PostPosted: Sun Jan 20, 2019 4:55 am 
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Joined: Mon May 27, 2013 9:40 am
Posts: 529
Glad there's only minor glitches left :) Will solve soon.

Thanks again for testing. You've been of great help.

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 Post subject: Re: Espitene
PostPosted: Thu Jan 31, 2019 5:11 pm 
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Joined: Mon May 27, 2013 9:40 am
Posts: 529
Updated the first post with the compo entry as submitted.

Thanks for playing and good luck everyone.

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 Post subject: Re: Espitene
PostPosted: Sat Feb 02, 2019 3:55 am 
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Joined: Thu Mar 31, 2016 11:15 am
Posts: 492
It's cool!

The graphics are really gorgeous. I didn't get very far into the game, but I really liked how stage 3 looked. The waterfalls were a nice touch, and mad props to having so many stages.

The music and sound effects were nice too. I found myself humming it after I shut the game off.

The gameplay wasn't great unfortunately. It's mostly a control issue, which I'm sure you're aware of. The controls are based on Sonic but the level design isn't. The levels are slow and precise, and that clashes with the Sonic controls.

Pretty good game nevertheless. Great job. But next time improve your controls!


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 Post subject: Re: Espitene
PostPosted: Wed Feb 13, 2019 4:46 am 
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Joined: Fri Apr 07, 2017 5:02 pm
Posts: 32
Curious why you increased the horizontal maximum speed in the final version, not a big deal but it does make certain parts feel pretty different


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 Post subject: Re: Espitene
PostPosted: Wed Feb 13, 2019 1:49 pm 
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Joined: Mon May 27, 2013 9:40 am
Posts: 529
The maximum speed got unchanged, but I received feedback by several people that it was too slippery, so I increased acceleration and decceleration, which felt right to all who had complained.

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 Post subject: Re: Espitene
PostPosted: Wed Feb 13, 2019 6:29 pm 
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Joined: Fri Apr 07, 2017 5:02 pm
Posts: 32
Okay, so it's just accelerating faster now, makes sense. I could tell something was different because I was bumping into stuff I normally wouldn't when I was playing thru it


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